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    posted a message on [solved] Setting a unit exp value on creation.

    Update: setting a unit's exp to a predetermined number works fine (i.e set unit exp to 100) however setting it to a variable does not. Does anyone know anyway to set a unit's exp to a variable?

    Posted in: Triggers
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    posted a message on [Solved] Bank is wiping itself?

    @Ahli634: Go

    Edit: SO APPPARENTLY i had " " in the instance of EVERY BANK, SECTION, AND KEY! so yea... But thank you.

    Posted in: Triggers
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    posted a message on [solved] Setting a unit exp value on creation.

    I have a dialog set up so when a button is pressed a unit spawns, i would like for the unit spawned to have their initial exp value be set to a specific number that will normally come from the bank of the player. how ever even when i have the variable that i use for this have an initial value it doesnt apply the exp to the unit. The trigger (which "should" work) looks like this Set (last created unit) (property: experience) to (variable Exp[triggering player]) Sidenote: when i have the variable set to be EXP[1] or any other number it still doesnt work. EXP is a real not an integer. also setting EXP's value to a unit's exp works completely fine.

    Posted in: Triggers
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    posted a message on [Solved] Bank is wiping itself?
    Quote from Deadzergling: Go

    @UltimaNecros: Go

    Do you have any AE damage effects or search effects in your map that can target items? This may or may not be the issue, but I know in the past my inventory was mysteriously dissapearing, ended up being a single search/damage effect doing it. Just a thought, good luck figuring it out.

    that would be the classic AoE destroys items, that doesnt hit the banks that just a raw data effect when inv items arent invulnerable (items are "units"). that has nothing to do with banks itself. also this map doesnt use items for heroes.

    Quote from willuwontu: Go

    sounds like you're not preloading and synching the banks before you open them to me. make sure it is preloading. they might have made it so you could only use the map -> preload data -> banks. but i doubt it.

    they are preloading, like i said ive had working banks before.

    Quote from SoulTaker916: Go

    it could also be that ur not saving your bank or ur not properly validating them if ur using that

    its not a validation problem, im not using any validators to check the banks.

    Let me be a little more clear what the problem is. Game ends (bank is set to save here) so i go and check the bank and it has EVERYTHING SAVED 100% PROPERLY WITH NO ERROR. Now when the map is loading and i open the bank it is STILL FINE. as soon as the map finishes loading and i open the bank EVERYTHING IS COMPLETLY ERASED FROM IT (excluding the base things that appear in a bank file upon creation) i have a preload and sychronize for all player numbers and have the open banks set up just fine and use a variable to store the banks for later recall to save.

    Posted in: Triggers
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    posted a message on [Solved] Bank is wiping itself?

    everytime the map ends and saves i can find the bank file just fine and it has saved properly however when i reboot the map again before anything is saved in the bank if i open the file its completely blank. I have the preload triggers, i have the open trigger. ive made a working bank before but it suddenly doesnt work. on that note my map that i KNOW worked no longer works with its bank and i was useing it just fine recently.

    has something changed with the editor and banks?

    Posted in: Triggers
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    posted a message on [Solved] Trouble Recreating a sc1 map trigger.

    @SoulTaker916: Go

    Thank you, i was unaware there was a way to check living units via a unit group check, i combined it with a region check and set a requirement to heroic and it works perfectly.

    Posted in: Triggers
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    posted a message on Timer Windows in HotS

    my map timer just has no border for hots, its just floating text/timer for the timer.

    but WoL works normaly

    Posted in: Triggers
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    posted a message on [Solved] Trouble Recreating a sc1 map trigger.

    Im currently working on making Hero Income Defence from sc1, with added additions, and im having trouble recreating a trigger that is vital. I need the trigger to detect when all of a team's heroes are dead and then send the unit to the end region. players can be moved in the lobby so it cant detect individual player number. i tried doing a count check for number of units belonging to Player 1 of Team one 2 of team one ect for the amount of people acrossa each team but it didnt work.

    also i already have the regions needed set up and everything.

    Posted in: Triggers
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    posted a message on (Solved) Splash Damage Problems

    Thank you

    Posted in: Data
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    posted a message on (Solved) Splash Damage Problems

    Im trying to give a unit (the A.R.E.S. to be exact) splash damage, i have that working but it deals double damage to the initial target, how do i prevent splash from stacking onto the initial target?

    Posted in: Data
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    posted a message on [Solved] Leaderboard Variable display

    @Trieva: Go

    Thanky you very much this helps a lot!

    Posted in: Triggers
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    posted a message on [Solved] Leaderboard Variable display

    im trying to make a leaderboard display a variable (in this case a team's lives) I have the leader board stating the text that says the team but i cant figure out how to make it display the variable. If anyone could tell guide me in the right direction or even post an example i would be very grateful.

    Posted in: Triggers
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    posted a message on Income Wars style Spawn triggers

    @Deadzergling: Go

    Thanks for the info, however due to the time it took for a response i changed to a building with spawn unit buttons and a teleport region. I really do appreciate the attemted assist however

    Posted in: Triggers
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    posted a message on Income Wars style Spawn triggers

    I need some help, im trying to create triggers that detect when you have a chooser on a beacon and will subtract minerals, add gas, spawn the unit correlating to the beacon you're on. I got all of the above to work however i need 2 extra things that i cant figure out: 1.) i need it to check your mineral amount and not give you gas if you dont have the minerals to pay the price 2.) Make it so you dont have to move your unit on and off to keep spawning, i want it to auto detect if chooser is in the region instead of when unit enters region.

    Posted in: Triggers
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    posted a message on [Solved] Auto Bunker load Glitch

    I found a solution- go into the bunker load/unload ability on the building and increase the search radius to one. It fixes my described issue above.

    Posted in: Triggers
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