That's not what I intended at all. I'm trying to point out there's a flaw in your simplistic approach.
Here's more what I meant: Send me the map you used with the tutorial (you probably should have included it in your post, or at least in library form so there's no need to redo it all by hand) because I think I can break it with little effort. If not, you're right, I'm in the wrong place. If so, its as I intended to show, that your formula doesn't work like you think it does.
As stated in the OP, the map I've implemented this on will not be released. The "formula", as you put it, does not lend itself to being added to a library since, as far as I know, Galaxy doesn't have any means for dynamically declaring arrays of varying sizes. What works for my map won't always work for yours. However, the entire method will work for any map and if you're having trouble implementing it you may confidentially share your map with me as I do not mind helping others.
If you simply cannot bring yourself to do any of the options I've provided, you can always add a simple Text Message action to your triggers that spits out the container and slot of a manipulated item and play with it yourself.
Please continue this in PMs if you feel it worthwhile, there's no reason to clutter a tutorial with this back and forth. If we learn anything meaningful, we can post THAT here.
Edit: I have sent you a preemptive PM fully describing why your trigger excerpt does not function correctly and why that isn't relevant to the method laid out in this tutorial. Feel free to PM me back for further discussion.
Anyone know a way to accomplish this using the data editor? None of the effects seem to have a field for forcing a unit to face a direction nor did actors look very promising.
I just wanted to say that your selector looks amazing and it is fantastic to have you working on a library to make great maps even more common. Really raising the bar in here.
So...Y'all listened to my advice after all...How interesting... That would mean, the project isn't cancelled, if you get some good workers, that is... Lookin' forward too it... Btw, you could have the same testers as it was on the previous project... Try getting them back, it would be a good idea...
Use fewer dot dot dots and you'll come off less creepy like the Emperor and more human like (insert human being here). Project sounds interesting and I wish you guys luck on it!
I have a leaderboard with a name on my map, the name displays above the board itself with a border around it as normal.
Since the last patch the border is gone from the leaderboard name, the text works fine it shows the text with the boarder line at the top of the text. The line is there as if the boarder is being shown but is not properly going around the text.
I haven't touched much with my triggers so I'm not sure if I messed something up (I looked and I couldn't find anything).
I was wondering if this is a new bug or have I done something wrong?
Thanks.
PS I have no idea why my avatar is a horse......... -.-
You have done nothing wrong, Blizzard introduced some minor bug with their leaderboard system. I suggest searching for custom leaderboard libraries or writing your own leaderboard triggers so that you are not reliant on Blizzard's.
If you don't supply your own avatar, the forum chooses a random silhouette of an animal!
A52BcE, you are asking for help on a topic that is not a part of this tutorial (your question doesn't seem like it deals with hero death, revival, and item restoration even). This creates two problems:
1) Without adequate description or access to the map in question, I can't help you because it's not a topic I'm familiar with (i.e., my tutorial)
2) Other people who may be able to help you aren't finding you because you're asking in a tutorial thread that is unrelated to your question
From what I can gather, you are encountering the issue where not all of Blizzard's item triggers ask for containers. This is just a sad fact. If it weren't, my tutorial would be a lot simpler. However, item slots exist exactly as I describe them here no matter how many containers you use, I promise you. If you'd like help getting around the problem or if there's a different problem altogether, PM me with a link to a thread where you ask for help as the original poster and describe everything in complete detail, hopefully with an attached map.
Maybe the reason is the new patch, maybe it was like this before, but I have been noticing serious bugs lately. Mostly items disappearing...
Has anyone else experienced this since patch 1.1?
If you're using the method where you pick all items that have been dropped and hide them until the hero is back, you'll need to flag all your items as Drop On Death now. Otherwise, there's a tutorial on saving items using arrays to remember their arrangement in the tutorial section that would also work.
Couldnt find a thread on this topic, but i just want to know if any1 knows how to alter the kill xp of units via triggers so i can make it dependant on number of players playing. Else if one person ever plays my map he is going to kill the first boss and be OVER 9000!!
Event
-A Unit Dies
Conditions
-Killing unit belongs to a player
-Killed unit belongs to the computer
Actions
-Pick all heroes and set unit property "experience" to (current experience + some equation based on numplayers and other stuff)
Still no solution for leaderboard title problem ? :s
Well, you could always build your own leaderboard from scratch. If you're asking for a fix to Blizzard's leaderboard, only Blizzard can help you there.
This isn't a general item tutorial, it has a very specific purpose. If you use containers that each only hold 1 item that the other containers cannot hold, this tutorial won't have any useful info for you. Regardless, the tutorial does explain how the containers are ordered in the first paragraph:
Quote:
The item containers applied to a hero are numbered in the order they are listed in the Inventory ability you gave your hero.
You can tell the order of the containers in the Data Editor under the Abilities tab. Select Info+ from the inventory ability your hero is using and you should be looking at something like this:
The order in which these are listed is their order when dealing with triggers. The first one (numbered 0) is container 1, the second one (numbered 1) is container 2, and so on.
0
I do believe the Behemoth is intended to be a tank equivalent.
0
Whichever way gets the job done the way you want for the least amount of effort is the best way!
0
As stated in the OP, the map I've implemented this on will not be released. The "formula", as you put it, does not lend itself to being added to a library since, as far as I know, Galaxy doesn't have any means for dynamically declaring arrays of varying sizes. What works for my map won't always work for yours. However, the entire method will work for any map and if you're having trouble implementing it you may confidentially share your map with me as I do not mind helping others.
If you simply cannot bring yourself to do any of the options I've provided, you can always add a simple Text Message action to your triggers that spits out the container and slot of a manipulated item and play with it yourself.
Please continue this in PMs if you feel it worthwhile, there's no reason to clutter a tutorial with this back and forth. If we learn anything meaningful, we can post THAT here.
Edit: I have sent you a preemptive PM fully describing why your trigger excerpt does not function correctly and why that isn't relevant to the method laid out in this tutorial. Feel free to PM me back for further discussion.
0
Anyone know a way to accomplish this using the data editor? None of the effects seem to have a field for forcing a unit to face a direction nor did actors look very promising.
0
I just wanted to say that your selector looks amazing and it is fantastic to have you working on a library to make great maps even more common. Really raising the bar in here.
0
Use fewer dot dot dots and you'll come off less creepy like the Emperor and more human like (insert human being here). Project sounds interesting and I wish you guys luck on it!
0
You have done nothing wrong, Blizzard introduced some minor bug with their leaderboard system. I suggest searching for custom leaderboard libraries or writing your own leaderboard triggers so that you are not reliant on Blizzard's.
If you don't supply your own avatar, the forum chooses a random silhouette of an animal!
0
I wanna see some great submissions here now! On the up side, I suppose the longer it takes the more effort people are putting into it.
0
@A52BcE: Go
A52BcE, you are asking for help on a topic that is not a part of this tutorial (your question doesn't seem like it deals with hero death, revival, and item restoration even). This creates two problems:
1) Without adequate description or access to the map in question, I can't help you because it's not a topic I'm familiar with (i.e., my tutorial)
2) Other people who may be able to help you aren't finding you because you're asking in a tutorial thread that is unrelated to your question
From what I can gather, you are encountering the issue where not all of Blizzard's item triggers ask for containers. This is just a sad fact. If it weren't, my tutorial would be a lot simpler. However, item slots exist exactly as I describe them here no matter how many containers you use, I promise you. If you'd like help getting around the problem or if there's a different problem altogether, PM me with a link to a thread where you ask for help as the original poster and describe everything in complete detail, hopefully with an attached map.
0
If you're using the method where you pick all items that have been dropped and hide them until the hero is back, you'll need to flag all your items as Drop On Death now. Otherwise, there's a tutorial on saving items using arrays to remember their arrangement in the tutorial section that would also work.
0
You might've removed the one set to default and not filled in a new default.
0
Event
-A Unit Dies
Conditions
-Killing unit belongs to a player
-Killed unit belongs to the computer
Actions
-Pick all heroes and set unit property "experience" to (current experience + some equation based on numplayers and other stuff)
0
Well, you could always build your own leaderboard from scratch. If you're asking for a fix to Blizzard's leaderboard, only Blizzard can help you there.
0
@A52BcE: Go
This isn't a general item tutorial, it has a very specific purpose. If you use containers that each only hold 1 item that the other containers cannot hold, this tutorial won't have any useful info for you. Regardless, the tutorial does explain how the containers are ordered in the first paragraph:
You can tell the order of the containers in the Data Editor under the Abilities tab. Select Info+ from the inventory ability your hero is using and you should be looking at something like this:
The order in which these are listed is their order when dealing with triggers. The first one (numbered 0) is container 1, the second one (numbered 1) is container 2, and so on.
0
Here you go.
http://forums.sc2mapster.com/resources/tutorials/12238-trigger-arrangement-sensitive-inventory-retention-tutorial/