Ok more specifically, I'm making a "stomp" ability that I want to be able to use without a target, just stomping in place and anyone within the set radius gets damaged. how do I achieve this?
Hokay, so, I made this ability, and I can't get it to work....
it's an instant ability and uh........................... it's like LAWL JOO HAZ NO TARGETS. I get in range of targets, LAWL STILL NO TARGETS
I'm currently working on a stomp ability that will make a small crater in the ground, only problem is that I can't figure out where to link my terrain deform actor to get it to work, HALP ;-;
Ok, so I've gotten it to make the launch sound... kinda...
The Ultralisk plays that sound twice when it attacks, mine however only plays it once, and it seems a little delayed, or like it's the 2nd sound, not the first.
Still can't get it to work, can you do me a favor and quickly walk me through duplicating an ultralisk and having the sound work with the attack? I see that people constantly post about this issue and I haven't seen one post correctly answered, people just eventually figure it out, this really needs to be a tutorial, melee attacks are retarded. I have no issue with missile attacks and abilities and whatnot, but when it comes to melee attacks it always messes up. I have changed launch sound a billion times and just can't get it right. Like what do i need to change the 3 bogus lines in there to and etc. It's just a hero ultralisk unit that I want to use the default attack sound for.
Seriously... hours.... How the hell do you change melee launch sounds, where the hell are they even used? I can't find ANYTHING that uses *unit name* AttackLaunch sounds
Hokai, attached. The ability is called "Hot Tar" you can test it by going into play mode and it's already applied to the Stalker Hero named Zakat. Thanks for taking the time to check it out :D
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@axlyin: Go
Ok more specifically, I'm making a "stomp" ability that I want to be able to use without a target, just stomping in place and anyone within the set radius gets damaged. how do I achieve this?
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Hokay, so, I made this ability, and I can't get it to work.... it's an instant ability and uh........................... it's like LAWL JOO HAZ NO TARGETS. I get in range of targets, LAWL STILL NO TARGETS
how i fix?
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I'm currently working on a stomp ability that will make a small crater in the ground, only problem is that I can't figure out where to link my terrain deform actor to get it to work, HALP ;-;
<3
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@JPLetters: Go
Ok, so I've gotten it to make the launch sound... kinda...
The Ultralisk plays that sound twice when it attacks, mine however only plays it once, and it seems a little delayed, or like it's the 2nd sound, not the first.
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@JPLetters: Go
It's what happens to all melee attack units from what I understand.
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@JPLetters: Go
also I want to know the ins and outs and this would be a very important thing to know.
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@JPLetters: Go
well the point is I'm adding/changing animations actors etc. So I really need to know how to fix this sound issue.
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@JPLetters: Go
Still can't get it to work, can you do me a favor and quickly walk me through duplicating an ultralisk and having the sound work with the attack? I see that people constantly post about this issue and I haven't seen one post correctly answered, people just eventually figure it out, this really needs to be a tutorial, melee attacks are retarded. I have no issue with missile attacks and abilities and whatnot, but when it comes to melee attacks it always messes up. I have changed launch sound a billion times and just can't get it right. Like what do i need to change the 3 bogus lines in there to and etc. It's just a hero ultralisk unit that I want to use the default attack sound for.
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bump
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Seriously... hours.... How the hell do you change melee launch sounds, where the hell are they even used? I can't find ANYTHING that uses *unit name* AttackLaunch sounds
for the love of god help me.
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wewt colored it black and it looks smexi. did you have a chance to check out my hero unit?
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@axlyin: Go
YAY IT WORKS THANK YOU SO MUCH!!!!!1111ONE11!!!ELEVEN!
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@axlyin: Go
o i c :O testing now
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@Unabsurdity: Go
erm... whar? I'm in the "Hot Tar" Actor event list at the moment
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Hokai, attached. The ability is called "Hot Tar" you can test it by going into play mode and it's already applied to the Stalker Hero named Zakat. Thanks for taking the time to check it out :D