What program did you use to convert the .m3 to a file that Pepakura can use? I've been trying to figure this out for about a week without having to torrent 3DS max and I have blender already... THANKS!
Very very impressive, if you want I'm working on summons, I almost have ifrit done, of course you could change his abilities, but he's basically an orange archon with fire effects an such.
Hokai, so, I have a hangar unit, that attacks my targets whenever i designate the host unit to attack, however I'm having a problem, if I was moving in order to reach my target, I start attacking it, but my hangar unit just repeatedly starts it's attack animation at like.. .0 or .1 speed, and never actually gets it's attack out. It works perfectly if standing still but screws when I move. Also, if I move to the unit to attack and I start attacking, if I then move after I start attacking, my hangar unit begins attack, however it will ignore it's reload duration and attack at .0 speed. I've tried all sorts of things to fix this. if anyone has any ideas, please help. Thanks.
WOOTNESS I figured it out, if anyone has this issue, it's because in the morph model animations you linked a unit when you shouldn't have, just go into the events in the morph models and delete the unit birth sections at the top :D
I duplicated a viking and for some reason, for the ground mode it shows the flight mode underneath, and the flight mode has 2 copies of the unit flying, it disappears when I transform either to flight or ground form, but it's rather annoying that it shows up even if the unit is spawned by a trigger, I really don't like this effect, can someone help me figure this out please?
I have a question, I have an ability that creates a crater when the attack ends, but after the crater is made, it follows my unit that cast it, so wherever i go the crater forms with me... How Fix? HALP ;-; <3
I have a question, I have an ability that creates a crater when the attack ends, but after the crater is made, it follows my unit that cast it, so wherever i go the crater forms with me... HALP ;-; <3
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@Atraeus: Go
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@mimilowns: Go
What program did you use to convert the .m3 to a file that Pepakura can use? I've been trying to figure this out for about a week without having to torrent 3DS max and I have blender already... THANKS!
p.s. looks awesome
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@Skoite: Go
Very very impressive, if you want I'm working on summons, I almost have ifrit done, of course you could change his abilities, but he's basically an orange archon with fire effects an such.
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IMO toss in a few extra days since it was a holiday weekend.
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in depth advanced spell coverage
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Hokai, so, I have a hangar unit, that attacks my targets whenever i designate the host unit to attack, however I'm having a problem, if I was moving in order to reach my target, I start attacking it, but my hangar unit just repeatedly starts it's attack animation at like.. .0 or .1 speed, and never actually gets it's attack out. It works perfectly if standing still but screws when I move. Also, if I move to the unit to attack and I start attacking, if I then move after I start attacking, my hangar unit begins attack, however it will ignore it's reload duration and attack at .0 speed. I've tried all sorts of things to fix this. if anyone has any ideas, please help. Thanks.
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WOOTNESS I figured it out, if anyone has this issue, it's because in the morph model animations you linked a unit when you shouldn't have, just go into the events in the morph models and delete the unit birth sections at the top :D
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I duplicated a viking and for some reason, for the ground mode it shows the flight mode underneath, and the flight mode has 2 copies of the unit flying, it disappears when I transform either to flight or ground form, but it's rather annoying that it shows up even if the unit is spawned by a trigger, I really don't like this effect, can someone help me figure this out please?
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@vjeux: Go
I'm requesting a tutorial for a Beam Animation on a channeled ability, start to finish.
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I'm requesting a tutorial on how to add a beam animation to a channeled spell, start to finish.
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I have a question, I have an ability that creates a crater when the attack ends, but after the crater is made, it follows my unit that cast it, so wherever i go the crater forms with me... How Fix? HALP ;-; <3
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@xhatix: Go
I have a question, I have an ability that creates a crater when the attack ends, but after the crater is made, it follows my unit that cast it, so wherever i go the crater forms with me... HALP ;-; <3
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anyone know how to get a terrain deformer to work with an attack?
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yeah i'm just working off of the baneling explosion. trying to make it stop damaging the caster now ><
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@ShadowLightX: Go
It -is- an instant ability