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    posted a message on Use entire road to walk

    @njordys: Go

    Note xactly what I need, but that could actually help later, I'll keep that in mind :)

    @intanjir: Go

    Well I'm trying to make the enemy units move in the same way that the mobs do in Kingdom Rush, so mazing isn't an issue. I could just use triggers, but since I'm learning the editor, might as well check if there isn't another way of doing it.

    If I use points, won't the units have to walk through it to receive their new move orders? I've never really tried using points before.

    Posted in: Miscellaneous Development
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    posted a message on Use entire road to walk

    Increasing the inner radius doesn't seem to do anything :(

    Posted in: Miscellaneous Development
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    posted a message on Change Weapon Firing Location

    I already had an event creating the model actor on unit birth. The order of the SOp on the model actor are SOpAttachOrigin on top then (SOp LocalOff) under it. Should I have SOpAttachOrigin on my Site actor's Host Site Operations as well?. The subject of the Host + is the unit actor for the model and the Invisible Model for the Site actor.

    Should my Site Actor be a Site (Attachment) Actor instead?

    Posted in: Data
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    posted a message on Need a writer for your project?

    @njordys: Go

    Sure thing.

    Posted in: General Chat
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    posted a message on Use entire road to walk

    Okay, I know this sounds like bizarre thing to ask, but it there a way to make units walk the the middle of a path? Like in the context of a TD where you have spawned units moving along a curving road, they will just line up toward the closest edge and just take the shortest path. It's kinda hard to explain so I've attached images.

    NB: Red highlights are No Pathing.

    This is the path they take:

    This is the path I would like them to take:

    I'd like to avoid using triggers and regions at multiple place on the curves if at all possible. Is this possible?

    Posted in: Miscellaneous Development
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    posted a message on Need a writer for your project?

    Given the *impeccable* level of English that's going around the various maps, I'd say that's bollocks. The amount of work that goes into making a map for Starcraft 2 can get ridiculous, so why not give it some polish with proper English? It's not like they have anything to lose. No one's charging them money or anything. I say writers are very much needed - people just need to be aware that bad English is a problem.

    The only way in which I see a person not needing a writer is if they're good enough, or they just don't care, which imo is the most common occurrence. There are also the people who think they are good enough, but aren't. Writing good dialogue, for instance, is much harder than people think, and they sometimes end up with something mediocre and don't even realise it.

    Maybe it's just a few people that care about their writing, but at least they care, and if I'm good enough, I can help them.

    I know that sounds kinda idealistic btw. Don't mind me :P

    Posted in: General Chat
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    posted a message on Change Weapon Firing Location

    Not sure I understand your instructions, but I cross-referenced with ProzaicMuse's bunker turret tutorial to make some changes. What I now have is a Dark Shrine that fires it's beam from the middle??? I don't mean like the center on the ground, it's firing from the centre of the model itself between the floating faces. Increasing the z-axis value on the Local Offset doesn't do anything so it can't be it.

    What I currently have:

    Actor | Model (Invisible Model)
    Host for Properties + and Host Supporter +: values cleared
    Events +: added Unit Death - [UnitName] -> Destroy
    Host Site Operations +: added [UnitName] (SOp LocalOff) under SOpAttachOrigin

    Actor | Site
    Events +: added Unit Birth - [UnitName] -> Create and Unit Death - [Unit's Name] -> Destroy
    Host +: InvisibleModel (Actor | Mode) under subject
    Host Site Operations: added [UnitName] (SOp LocalOff) under operations

    Actor | Action (Sentry Attack)
    Launch Site: added the site actor.

    Actor | Turret
    Turret Body +: added Invisible Model under subject.

    Posted in: Data
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    posted a message on Change Weapon Firing Location

    So obviously it's not working because, well, I have no idea what the hell I'm doing lol but here's the steps of what I did and maybe someone can tell me where I fucked up:

    I made two actors:
    Actor type - Model (named InvisibleModel, uses the Invisible model)
    Actor type - Site

    In the Site actor, I changed:
    Hosting: Host +,
    Hosting: Host For Properties +,
    and Hosting: Host SUpporter + to InvisibleModel under Subject.
    Hosting: Hosting Site Operations + was changed to SOpAttachOrigin under Operations.

    I created an event for the Site actor which says:
    Unit Birth
    - Create

    (I'm thinking there should have been another that destroys the actor? Unit death maybe?)

    In the Unit actor of the... unit, I changed:
    Hosting: Hosted Attachments + to:
    Direct under Methods and selected Origin in the drop-down menu,
    picked InvisibleModel under Subject further down,
    and created a Site Operation (Local Offset) actor that I named UnitName (SOp LocalOff) and selected it under Operations. (Change SOp LocalOff z-axis to 4)

    Since I'm using the Disruption Beam attack (I switched from Void Ray to Sentry), I changed the Combat: Launch Site to InvisibleModel for Sentry Attac action actor.

    So what happened there was that the selection circle went up in the sky lol, but the beam fired from the origin point of the unit. Where did I go wrong?

    Posted in: Data
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    posted a message on Need a writer for your project?

    @JacktheArcher: Go

    Hey, thanks! I'm glad someone like it, I put a lot of time in planning and writing it so any feedback is appreciated :D

    @EivindL: Go

    Hmm, I don't think I have a style yet. I think so far I'm emulating George R R Martin (poorly) because the language he uses is a great reference for what I'm trying to do (plus he's a genius at PoV writing) but, who knows, on the way I might move on to something different. The thing there is that the nature of the story I'm telling has a somewhat Victorian tone (which for me is uncharted territory) so I need to be very careful how I describe things, especially the dialogue. Otherwise, I've had practice with a more modern, candid style that's easier to read. I'd say so far my true style would lie somewhere between the two, but I'm still learning to be a better writer, so who knows what will happen? :P

    PS: Btw, I played Crimson Moon. The dialogue could use a few touching up here and there but otherwise I loved it. Can't wait to play Amber Sun when it releases :D

    Posted in: General Chat
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    posted a message on Change Weapon Firing Location

    @DrSuperEvil: Go

    I'm so confused lol. How do I attach a Site Actor to a Model? Is that the model of the unit or the 0 opacity one? Can a unit have more than one model?

    I've seen somewhere (I think it was a Prosaic Muse tutorial) where SiteOffsets were used and I noticed it had Z-axis, so technically one could make an offset that goes up an make a weapon fire from there???. Basically what I need to do is get a Dark Shrine to fire a beam from the tip of it's gemstone.

    Posted in: Data
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    posted a message on Need a writer for your project?

    Well one mission already has plenty of text, I'd imagine. To be perfectly honest I'd rather get stuff little by little rather than having 5 missions to proof-read all at once, which would take longer.

    Posted in: General Chat
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    posted a message on Need a writer for your project?

    Well if I'm still up to this by then I'll be glad to help you out.

    Posted in: General Chat
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    posted a message on Need a writer for your project?

    Send me a PM with the a link to a word document/pdf/txt/forum post/etc to your descriptions and I'll look them over and fix/rewrite them for you. If I'm having trouble understanding some of them I'll play the map :)

    Posted in: General Chat
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    posted a message on Need a writer for your project?

    Disclaimer: not really sure where this should go so I just put it here.

    I see plenty of nice maps here and there and even some interesting campaigns, but one thing all of these seem to have in common is bad writing. Now, I don't mean ALL maps have terrible text, but, you know, a lot of them could be better. So to this end, I offer my help. This means I can write map descriptions, hints, tooltips or even conversation between two characters for you.

    If you want to be sure I can even write in the first place, you can... sample my know-how right here. Or you can read the whole thing, it would make me happy :D

    Posted in: General Chat
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    posted a message on Change Weapon Firing Location

    Where do you change the attachment point? The weapon or unit don't seem to have that option.

    EDIT: Nvm, it was in the actor of the weapon.

    Posted in: Data
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