• published the article Indiegogo: Starcrafts

    Starcrafts Indiegogo by Carbots & Team

    I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause!

    Quote:

    Carbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!

    Everything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. It is not accessible as a skin on the Starcraft 2 ladder, but maybe one day this dream could come true (BLIZZARD PLZ). The Starcrafts Mod will be accessible in the Starcrafts arcade for free!

    Posted in: Indiegogo: Starcrafts
  • published the article War3 Unit Tester

    War3 Unit Tester by KorvinGump

    This testing map offers the following features for your development enhancement:

    • Filter units by type: all, hero, item, unit, structure, destructible, projectile.
    • Create units of selected unit name.
    • Create units for player, neutral and hostile. Supports up to 14 players (have not tested yet).
    • Create all units at once (almost 2k units).
    • Create units at random point, at point of view, at point on grid. You can setup grid location with step x, step y, direction and start point.
    • Create random unit from chosen unit type.
    • Set up number of units to create.
    • Remove selected units.
    • Remove all units on map.
    Posted in: War3 Unit Tester
  • published the article Starcruisers

    Starcruisers by sandround

    Quote:

    This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.

    Posted in: Starcruisers
  • published the article Space Runners Arcade

    Space Runners Arcade by TSCClaudy

    Space Runners, formerly known as Arena of Battle Troll, is a top-down, action-packed, isometric multiplayer shooter game. Each player plays as hero and fights in Team or FFA deathmatch. Pick up more and more powerful weapons, upgrade them, resupply with ammo, and try to rule your opponent.

    Posted in: Space Runners Arcade
  • published the article Herakles

    Herakles by TheAzureGuy

    Quote:

    Herakles is a campaign in which you only control units - no base building involved whatsoever. The focus lies on managing your units and use them wisely to survive. In other words, this campaign is all micro, but no macro.

    Story-wise, the campaign is set in a different universe than StarCraft II. There are still terrans, zerg and protoss, but I'm re-introducing them here to the player. It is set at the early years of human colonization in space, which means that some of the technology of present-day SC2 does not exist yet, and that is reflected in both story and gameplay. Think of it as StarCraft Origins, expect it's not trying to be a part of the real StarCraft lore, but rather it's my own take on the origins of the three races.

    This campaign is a remake of sorts of Terran Tactics, a project which I started back in 2011. The core ideas from back then are still included, but otherwise I've started from scratch to ensure that this project will be as good as possible.

    Posted in: Herakles
  • published the article Warcraft: Armies Of Azeroth Update

    Warcraft: Armies of Azeroth by Nikanorius

    WarCraft: Armies Of Azeroth is Starcraft II based remake of WarCraft III, which adds new gameplay features, but saves original balance and graphical design with massive use of resources created by Blizzard for WarCraft III.

    Posted in: Warcraft: Armies Of Azeroth Update
  • published the article Psionic Warfare: TOTAL DESTRUCTION

    Psionic Warfare: TOTAL DESTRUCTION by Crainy

    Psionic Warfare: Total Destruction is a bombastic, fast paced 4 player co-op arena survival third person shooter in which you have to make your stand against an entire zerg invasion - in midst of a true war. This project features in-depth third person shooter mechanics, 5 playable classes, 4 game modes, 4-player co-op, and much more.

    Posted in: Psionic Warfare: TOTAL DESTRUCTION
  • published the article Airstrike Highlight

    Airstrike by rut & team

    Quote:

    It’s time to take to the skies in this week’s latest Arcade Highlight, Airstrike! You and three of your best wingmen can take on hordes of enemies using one of the ten different ships. Choose your ships payload among almost 100 different weapons and abilities and launch against eight different levels. Every type of creature and war machine will be thrown against you to test your reflexes. Check out the full review.

    Check out the Arcade blog for a full interview.

    Posted in: Airstrike Highlight
  • published the article Apple, Apple, Orange

    Apple, Apple, Orange by MiketheSspike

    A 4 player mini game in which you collect fruit and turn them into the correct bin. There are 4 fruits that spawn, each of them giving you different points on turn in: Grape 45 points, Apple 60 points, Banana 75 points, Watermelon 90 points. If you turn in the same fruit several times in a row you will receive a bonus that stacks to 5 (1.5X bonus). You may alternatively turn in a specific fruit to an infestor for a game-long buff. On the top, an energy regeneration buff. To the right, a size bonus. On the Bottom, a speed bonus. To the left, you gain a clone of yourself which will also collect fruit. The game is over when 1 of 3 things happen: 1, a player reaches 2500 points. 2, 5 minutes of game time elapse. 3, a bin fills to capacity. The game can then be replayed by the click of a button of the Mini Score Screen.

    Posted in: Apple, Apple, Orange
  • published the article GridFall

    GridFall

    Quote:

    Gridfall is a twitchy action-arena game where you’ll need split second reactions to stay solid ground. Up to 10 players can play in a free-for-all or team based setting, where the last person standing wins. The controls are simple, the spell list short, and the action tight.

    Posted in: GridFall
  • published the article 2005 Diablo 3 Tech Demo

    2005 Diablo 3 Tech Demo by egodbout

    In this tech demo, you get to see what Diablo 3 looked like in 2005, rendered in the SC2 engine. At the time, the game was in development at Blizzard North, before moving over to Blizzard HQ, with a new team. All sprites for this tech demo were extracted from Diablo 2 and edited to the SC2 engine.

    Posted in: 2005 Diablo 3 Tech Demo
  • published the article Warcraft: Armies of Azeroth

    Warcraft: Armies of Azeroth by Nikanorius

    WarCraft: Armies Of Azeroth is beautiful Starcraft II based remake of WarCraft III. This project adds new gameplay features but also stays true to the original balance and graphical design. Check out the project thread for more screenshots!

    Posted in: Warcraft: Armies of Azeroth
  • published the article Orion: Ground Zero

    Orion: Ground Zero by StealthToast

    Orion: Ground Zero is a 2-player coop altered melee map featuring 6 unique subfactions to choose from to go up against 6 Zerg Broods, each with their own techtree and specialties. The objective of the map is to gather an amount of Crimson Minerals and destroy sufficient enemy Broods. In order to do this, you have to keep a balance between offense and defense, take advantage of control points, know when to call in support powers to aid you and secure strategic areas in the map to hold the enemy off more efficiently. The map lasts, on average, for 30-60 minutes. It varies depending on the selected difficulty however.

    Posted in: Orion: Ground Zero
  • published the article Civilization Conquest

    Civilization Conquest by TwoDie

    Civilization Conquest, currently in Alpha, is based off of other games, like Anno1404 and Knights and Merchants. The goal of the game is simple: survive.

    Posted in: Civilization Conquest
  • published the article Auto Squads

    Auto Squads by Trieva

    Auto Squads is a game about making fun and meaningful decisions while being easy to play. Two opposing sides select their squad compositions in order to destroy their enemies base. Plenty of things are automated, such as unit control, so players are left with doing higher level input. This game is designed to be very comfortable yet interesting to play by requiring minimal effort from players and allowing them to play how they want and when they want.

    Posted in: Auto Squads