I've got a problem with the info panel in my map. I moved it to the top left of the screen, using the UI editor. Now if the selected unit casts a spell the nameplate will move to the center of the screen. Someone knows how i can adjust it to stay in place when a unit begins to cast a spell?
Thats how it should be:
Thats what happens if a unit starts casting a spell:
im working on my current map for quite some time now. I where able to fix all bugs i came along. Now ive got a problem with one imported m3 Model which doesnt display correctly.
Screenshot:
Is there a way to fix this without using 3dsmax or a similar tool?
Or if not.. is someone able to fix this Model for me? Kind of annoying to fail at something like this now...
Im searching for an option to set a spell to only work if a unit of a specific type is alive / not alive. As i prefer to do thinks like this in the data editor, i dont want to create a trigger. Is there a way via validators to check living units of a type?
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Hey mates,
is there any way to trigger an event like in the Title?
Background is, that i dont want to create a Trigger for every single unit group (cause there are many in my map..)
So i want to create "universal trigger" which works for every unit group:
Any unit acquires a target
If unit is owned by player X
pick every unit in group of triggering unit
add behavior to picked unit
Hope you are able to help me.. :-)
Thanks
Fl3tsch3r
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Hi Guys
I've got a problem with the info panel in my map. I moved it to the top left of the screen, using the UI editor. Now if the selected unit casts a spell the nameplate will move to the center of the screen. Someone knows how i can adjust it to stay in place when a unit begins to cast a spell?
Thats how it should be:
Thats what happens if a unit starts casting a spell:
Thanks for your help. :-)
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Yes, maybe i should do that... sorry :-) Model and Textures are attached now!
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Last try to ask for help in this case.. is realy no one able to fix the vertex errors in this model for me?
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So maybe there is someone here who is able to fix the model for me? As i dont have any experience working with those progs :-/
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No one out there who can help with this? :-(
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Hey folks,
im working on my current map for quite some time now. I where able to fix all bugs i came along. Now ive got a problem with one imported m3 Model which doesnt display correctly.
Screenshot:
Is there a way to fix this without using 3dsmax or a similar tool? Or if not.. is someone able to fix this Model for me? Kind of annoying to fail at something like this now...
I realy hope you guys got a solution for this!!
Thanks right now!
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@Bilxor: Go
Hey guys...
thanks for your answers!
Bilxor you where exactly right. After some more tries with validators i used a custom requirement. Thanks again! :-)
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Im searching for an option to set a spell to only work if a unit of a specific type is alive / not alive. As i prefer to do thinks like this in the data editor, i dont want to create a trigger. Is there a way via validators to check living units of a type?
0
Same here!