by looking at the pics myself i found the problem >< sry for bothering u with this i kinda feel dumb now :P
but maybe you will be happy to hear that i have a new problem now :P
i gave my turret an ability to morph to tier 2 which seems to work just fine except that the new actor isnt created and therefore the model never changes i tried doing it through events but it doesnt rly work
ik that my t2 tower def works cuz when i place it in the editor directly everything works just fine
Ok, so I wasn't quite sure what you meant with default, so I reset the field to parent value, made the field empty and wrote "default" in it, but it all didn't work :P
okay so i got everything working now but encountered a new problem :P
i duplicated the whole unit and all the actors models n stuff and wanted to make a tier 2 version of that but cant get the beam working on the new tower
i created the beam model and a beam actor and set the model of my beam actor to the model i created
i also set the host of my beam actor
everything else works its shooting but there just is no beam
do i have to do something with the events so the anim starts playing or something?
actually i didnt change anything i just copied your turret with all the actors n stuff and tried to get it to work on my map to then use it as a duplicating base
so i dont quite understand why tf it doesnt want to work
okay so i tried importing the stuff to use it as base but it just doesnt want to turn with the target :| when testing it on your map it works just fine
i copied all the actors, the unit, effects, weapon and i can see no difference when looking at all the linked stuff in the sentry unit compared to your example
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In reply to DrSuperEvil:
i fixed it
dont quite get why it would work cuz it should do the exact same thing but it does
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In reply to DrSuperEvil:
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im trying to get the killXP of a unit but CatalogFieldValueGet always returns 0
tested with normal space-marines and killXP is def set for them
(the multiplier isnt the problem also returns 0 without it)
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In reply to DrSuperEvil:
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by looking at the pics myself i found the problem >< sry for bothering u with this i kinda feel dumb now :P
but maybe you will be happy to hear that i have a new problem now :P
i gave my turret an ability to morph to tier 2 which seems to work just fine except that the new actor isnt created and therefore the model never changes i tried doing it through events but it doesnt rly work
ik that my t2 tower def works cuz when i place it in the editor directly everything works just fine
heres a pic of the t1 tower events:
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In reply to DrSuperEvil:
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they are both set :|
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In reply to DrSuperEvil:
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finally fixed it thx so much!
the turret was set to photon cannon instead of Sentry gun turret for whatever reason
just 1 more questions:
i made a aoe wep and applied it to a unit which is now damaging itself cuz of the aoe effect
but i want it to be invulnerable and gave it the invulnerable flag
its still damaging itself though
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In reply to DrSuperEvil:
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In reply to DrSuperEvil:
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In reply to DrSuperEvil:
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In reply to DrSuperEvil:
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okay so i made the model invisible and created a model actor with the ht model but i just cant figure out how to link the modal actor to the unit