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    posted a message on [Showcase] NanaKey&Delphinium's Models

    This shows what‘s you need. (the second part.)

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I have cleared up Nanakey's showcases in our project, since Nanakey doesn't use English, I wrote this blog share with you guys.

    Hope you like her works. https://delphiniumarts.com/2016/10/04/project-quick-showcases/

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @SoulFilcher: Go

    Thanks, SoulFilcher, Nanakey and I love your work too~

    Here I'd like to share some new research on overwatch models, the most important technologies come from Taylormouse, thanks to he help, I finally add my system on Genji model. You can see now my animation translation works well.

    I'll try mocap (Based on Kinect) tomorrow~

    I also figured out how to make the cloth effects like Blizzard did in HotS.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Some new showcases on Nanakey and my developing mod:

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @FunkyUserName: Go

    It can support 5 players in PVE mode. As you see, one of our selling points is the vehicles, there are tons of different vehicles from 1 member ATV to 5 members huge doom-truck. The most interesting vehicles are these 2-member vehicles that allow player1 controls the move with player2 controls the weapons.

    Yes it's WASD+mouse control solution, we tested on plenty of different internet environments, no lags if you can play melee smoothly, if someone has terrible link, he/she will feel the delay but other players won't be influenced.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @CybrosX: Go

    In fact I am "free" now, there is a 7 days Chinese National Day Holidays. But I still need to work everyday to deal with tons of different stuffs. Both mine and my partners'.

    I already work on a tutorial about death animations and VFX. It contains two parts, I'll choose the spider mech and Renee's "Legion's Destroyer" to show the ways to create death animations based on physX calculation. But plz don't expect it soon, I am still in a mess.

    I also want to share two new showcases from my partner. It's from our new map called "Blizzard Enforcement".

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @TaylorMouse: Go

    Following Taylormouse's guidance, I have done some researches and tests on overwatch models, and imported Genji into SC2.

    I chose Genji for HE DOESN'T HAVE A FACE, and since that I don't need to deal with SC2 Bone number limits.

    I should mention that the SC2 editor can deal with a huge number of bones if it's needed. I have tested 600 bones in my earlier models. But the art tool has a conservative limit on that (Number of Bones must less than 255.). One of my partner has decrypted art tool files to look for solutions. If you have good ideas, please share with me here~

    Overwatch uses PBR ways to render the gloss of the models, you can find the metals and glasses are very real. But Starcraft II uses old specular ways. So the textures need to be remade to fit the SC2 engine's ruler.

    I imported the original textures into 3dcoat and exported them in a different way. Translate the information on Metalness and Roughtness maps into Specular and Gloss maps. It retained a lot of details in original models, but additional modifications are still needed.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Crainy: Go

    Hi, Crainy, I am current busy in my real life stuffs, so I don't have time to re-package other models that you may need later.

    Instead, I'd like to share my effect-showcase mod, it contains most of my works on VFX for SC2. You can find the warp-in effects too.

    https://www.dropbox.com/s/1hsxvzcwqi27qbe/VFXworks%20on%20StarcraftII.SC2Mod?dl=0

    Enjoy~

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go

    Sorry about that Veratai,

    It's not my first time that I messed up your requests. When I started your project, things just went wrong every time O.o Maybe it's just back luck of me... When I finished the bones and rig, I met a power failure and all unsaved work gone with that, and then my water pipe burst and killed my mobile HDD backup. And after that, my career met new problems...

    So sorry about everything, I don't know when or why I offended the god but things just came to me one by one...

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Hi everyone,

    Sorry for these days delay! I current in a very special situation on my real life career. It not only take most of my free time these days and also disorganize all my plans. I am sharing my annoyance with friends to find solutions, but for now it's still a mess.

    I'll be back in days, but some of my emphasis need to be changed. I will keep uploading new tutorials and doing more researches on overwatch VFX.

    Best wishes!

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    OK, this one is Version 2011.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    And here is your water CybrosX, drink it.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @TaylorMouse: Go

    Hi, TaylorMouse,

    I have found one of my old model that contained the effect you need.

    The idea is we have two noise textures, in alpha channel and emissive channel, both of them have dynamic "RGB add" Values, the alpha channel Value changes earlier but slower than the emissive channel, so that the strong glow effect can be seen before all body decayed.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @CybrosX: Go

    It's on another computer, sorry I will upload it tomorrow.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Overwatch by Taylor Mouse and Ahtiandr

    @TaylorMouse: Go

    Tons of thanks for your help on owerwatch textures~

    Posted in: Artist Tavern
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