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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    I have asked Nanakey, it's a single unit that temporarily belongs to the driver.

    We have showed a unit that can be controlled by multiple players, this time we bring us a unit that one player controls multiple weapons/turrets.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    The vehicle is a single and neutral unit, when player actives it from the front, the character will get into the driver’s seat, and when he or she actives from the back of the vehicle, the character will get the gun.

    So it's possible that one player drives the vehicle to some place, gets off, moves to the back and uses the gun.

    something like this.

    The vehicle can also distribute the characters when multiple players trying to get in the car at the same time.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Oh, sorry for the misunderstanding, we just talked about the kinect several days ago.

    I just added two Ref_Hardpoint attachment to pin out the right locations for the units that need to attach into the vehicle.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    Nope, it's just as simple as the ride animations in HotS.

    I don't use the kinect and mocap to make short animations quite often, creating such animations in 3dsmax won't cost much time and can easily test in the game. The advantages of Kinect IMO is it's very efficient on reappear long and monotonous movements, such as conversation, mission briefing which usually used for the cut scenes. Although it's usually very fun and cool but not very convenient on making short animations.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @TaylorMouse: Go

    @nolanstar: Go

    I am glad that you like this vehicle. the driver and gunner are actually controlled by different players.

    When I recorded the gif, I used wrong parameters, in the game the gunner can see his front sight and the turret will always try to look toward the mouse (the turret has a max angular velocity).

    I have finished the death animation of Renee's MardumClassShip model, the unit came from WOW 7.0

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go

    3dsmax is super expensive, but you can have a try on the student version.

    About the eggs, Nanakey added them into this scene after I submitted the model mod. So she didn't have the lava eggs doodads. don't worry, we'll fix it next time.

    We added new drive animations for the rest of our characters, now all heroes can drive and shoot in the vehicles.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Nanakey and I now are working on the bosses of the desert level. The "splitting baneling" can split into two smaller banelings and become faster on both moving and spelling. And the smaller baneling can split too, so at the end one big bug become a group of troublemakers that madly dash around.

    We also changed the color of the baneling to fit the lava theme.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    You can import the mdx file into 3dsmax and export m3 for SC2.

    I am pretty sure someone will love it very much.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    After proofread, Our game now has about 50,000 words that need to be translated into English...

    Since Nanakey doesn't use English, all translation works are mine, so I may need to have a break on making models to get the job done.

    Today I'd like to share two new showcase from Nanakey with you guys.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go It's really coooooooooool! Is he one of the aerialbots?

    I really love the mech design as well as the animation.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go

    It's impossible when you use the mocap. You can try to do similar poses at both the end and start, and then adjust the animation manually. But in short, this solution is still unfinished and can hardly replace the animator.

    In the other hand, mocap is very useful if you are going to make a movie or some special animations that very inconvenient to be make manually (usually long and boring to an animator).

    After all, it's cool and novel, isn't it?

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @GnaReffotsirk: Go

    It's a simple way to disassemble the model into pieces, these pieces will be used as fragments in the explosion.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Hi guys, I have finished and uploaded a tutorial on how to create PhysX death models effects in SC2.

    It's a bit long and plenty of duplication, if you want to save some time, plz fast forward as soon as you get my points. I didn't show how to make the explosion VFX in this video to shorten the length. If you need that file or tutorial, I'll upload one for you next time.

    Hope you like it~

    Embed Removed: https://www.youtube.com/v/Dryu6m6JZSs?fs=1
    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @TaylorMouse: Go

    The animation came from a group of internet share mocap animations. The Blizzard's animations should be even better, if find how to import them into 3dsmax. Please please let me know, I definitely want to have a try with the original animations in SC2.

    My kinect mocap project got a pretty cool (but not good enough right now) result. I haven't figure out where to use them.

    (btw the blue guy is me.)

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Hi, as I promised, I will upload the tutorial on how to create PhysX death models in SC2 tomorrow, I am now rendering the video file.

    Here is the showcase for the tutorial result.

    Posted in: Artist Tavern
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