• 0

    posted a message on Does "Magazine" Death effect not work?

    I'm trying to apply a behavior to the owner of the Magazine ability, when one of the magazine units dies. But I can't figure out a way to do this, it doesnt seem to work using the Death field on the magazine effects?

    Posted in: Data
  • 0

    posted a message on [Request] Wc3 Darkranger model without the arrow launching

    Well the thing is, I don't wan't it to always fire the arrow model, so it would look as if it launched two missiles when using something else. (For instance I'm creating an ability which is supposed to spray arrows out from the bow, but that looks weird with an extra arrow flying out when the attack animation is spammed)

    But please enligthen me, how would I use that tentacle actor so it acts as a missile and attaches to the target? (I assume it will attach and disapear when the animation is over). I havent worked with tentacles before.

    Posted in: Artist Tavern
  • 0

    posted a message on [Request] Wc3 Darkranger model without the arrow launching

    I'd love if someone who knows how to do it, would remove the arrow which is firing in the attack animations on the Darkranger model from the Wc3 assets mod.

    Posted in: Artist Tavern
  • 0

    posted a message on Channeling duration?

    I'll necro this thread, as I am the OP and I have the exact same issue still.

    Posted in: Data
  • 0

    posted a message on Unit not responding to taking damage?

    Anyone have any ideas on how to solve this?

    Posted in: Data
  • 0

    posted a message on Unit not responding to taking damage?

    How do I make units controlled by a computer respond to taking damage (ie. attack the caster)

    I have some abilities which have longer range than the scan range of the target. (Search effect which apply damage for instance).

    What am I missing?

    Posted in: Data
  • 0

    posted a message on Dialog Button Image type? [Solved]

    @FunkyUserName: Go

    Looks the same with 9 slice :(

    EDIT: omg... I was so sure that I tested it all out, but it apeared that it was End Cap I had to use.

    Thanks anyway :)

    Posted in: Triggers
  • 0

    posted a message on Dialog Button Image type? [Solved]

    I'm creating a dialog, and need custom images for the buttons, I used this trigger to set it up:

            Dialog - Create a button for dialog (Last created dialog) with the dimensions (400, 200) anchored to Center with an offset of (0, -300) setting the tooltip to "" with button text "Savefile 1 [Empty]" and the hover image set to Assets\Textures\ui_hots_button_shared_action_hover.dds
            Dialog - Set (Last created dialog item) style to SaveFileInfo for (All players)
            Dialog - Set (Last created dialog item) image to Assets\Textures\ui_hots_button_shared_action_normal.dds for (All players)
            Dialog - Set (Last created dialog item) image type to Normal for (All players)
            Variable - Set Button - SaveFile 1 = (Last created dialog item)
    

    but this image: Assets\Textures\ui_hots_button_shared_action_normal.dds

    What image type is this? I can't seem to find a type which makes it display properly?

    EDIT: This is what it looks like:

    Posted in: Triggers
  • 0

    posted a message on Search Area between radius 3 and 4

    How would I make a search effect which searches in a radius of 4, but excludes all within 3?

    Is the best way to use a validator? Or is there a simpler way I do not know of?

    In any case, how would I do this?

    Posted in: Data
  • 0

    posted a message on Markers and expanding searches
    Quote from Dorkles: Go

    If the set effect has other stuff you want to happen multiple times, the validator would probably go on the damage effect.

    Yea, as I wrote in my first message, I know I have to put the No Markers validator on my damage effect, but where do I apply the mark? :)

    Posted in: Data
  • 0

    posted a message on Bloodelf Ball / Bloodmage sphere circulating with units

    The Bloodelf ball actor is an actor that orbits the Blood Mage in the wc3 mod.

    Is it possible to have a hangar ability spawn units which would act like that (orbitingthe caster)

    I know the host sites, but not if it's possible to have units behave like that.

    The goal is to make the orbiting units have a launch missile effect which would launch the unit making room for a new orbiting unit.

    Posted in: Data
  • 0

    posted a message on Markers and expanding searches

    I've got a Create Persistent effect, which launches a Search effect 4 times and the Search effect has a Radius Bonus set to 1.

    The Area Effect of the Search effect is set to a Set effect with an Apply Behavior and a Damage effect.

    I wan't the ability to only deal damage once, how would I do that? I know I have to use markers and a No Markers validator on my Damage effect.

    But where do I apply the mark?

    Posted in: Data
  • 0

    posted a message on Launch a missile out evenly in a circle

    I made an ability which should launch a missile evenly in a circle.

    I made a Create Persistent effect, with the periodic offset set to this:

    • <PeriodicOffsetArray value="4,-4,0.2"/>
    • <PeriodicOffsetArray value="4,4,0.2"/>
    • <PeriodicOffsetArray value="-4,4,0.2"/>
    • <PeriodicOffsetArray value="-4,-4,0.2"/>
    • <PeriodicOffsetArray value="2.8283,-2.8283,0.2"/>
    • <PeriodicOffsetArray value="-2.8283,-2.8283,0.2"/>
    • <PeriodicOffsetArray value="2.8283,2.8283,0.2"/>
    • <PeriodicOffsetArray value="-2.8283,2.8283,0.2"/>
    • <PeriodicOffsetArray value="-1.5307,-3.6955,0.2"/>
    • <PeriodicOffsetArray value="-3.6955,-1.5307,0.2"/>
    • <PeriodicOffsetArray value="-3.6103,1.722,0.2"/>
    • <PeriodicOffsetArray value="-1.5307,3.6955,0.2"/>
    • <PeriodicOffsetArray value="1.5307,3.6955,0.2"/>
    • <PeriodicOffsetArray value="3.6955,-1.5307,0.2"/>
    • <PeriodicOffsetArray value="3.6955,1.5307,0.2"/>

    I might've messed up my math. But shouldnt this work out? It shoots out in a circle (Kinda) but not evenly destributed.

    If it's my math, can someone point me towards a program which can calculate points in a circle with XY coordinates? (I need 16 in this case)

    Posted in: Data
  • 0

    posted a message on Launch a dying unit with a Launch Missile effect?

    In my case it was not important that it died before getting launched. So I just removed the suicide and killed it on impact with the launch missile effect.

    But thanks for the hint :)

    Posted in: Data
  • 0

    posted a message on Auto Cast when in combat (takes damage)

    I searched th forum and didnt seem to be able to find a solution.

    I have an ability, that applies a buff behavior shield. This should be able to be put on autocast, so that it will cast when the unit is in combat/takes damage.

    The Auto Cast flag is checked and I set the Auto Cast validator to a Unit Compare Damage Taken Time and set the Compare field to Less Than and the Value to 1. It works the first time the unit takes damage, but after casting it the first time it does not.

    Posted in: Data
  • To post a comment, please or register a new account.