I wan't to have a veterancy behavior with 200 levels, each with a requirement 150 higher than the last (level 1=150, level 2=300, level 3=450) and this will result in a total exp required for level 200 to be: 3015000
The problem is that the cap is something like 524287. Is it possible to go beyond this?
Is it important that it morps? I did a transient burrow ability for a zergling, using a behavior ability, and some actor events which made the unit play it's burrow animation.
Could the change in the units stats be done with a behavior? If that's the case, you can change the visual with actor events.
How can I track when a magazine unit get's out of range of the caster?
I know the leach makes the magazine unit return to the caster, but I want to teleport it to the caster when it gets more than 20 range away from the caster.
Thanks for the reply. It's the Magazine version I've got. I tried your method:
But for some reason I can not apply Behaviors in the spawn field of the Magazine ability? I set an Apply Behavior effect with the desired behavior, and the Effect: Unit+ to (None): Target: Unknown but nothing happens what so ever.
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I wan't to have a veterancy behavior with 200 levels, each with a requirement 150 higher than the last (level 1=150, level 2=300, level 3=450) and this will result in a total exp required for level 200 to be: 3015000
The problem is that the cap is something like 524287. Is it possible to go beyond this?
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Is it important that it morps? I did a transient burrow ability for a zergling, using a behavior ability, and some actor events which made the unit play it's burrow animation.
Could the change in the units stats be done with a behavior? If that's the case, you can change the visual with actor events.
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@DrSuperEvil: Go
Thanks, works now - so this is solved :)
@EDHRIANO: Go
I do not have the time to post pics, but I'll post what I did later when I get home, if you're still having problems with replicating this.
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@DrSuperEvil: Go
I havent worked much with the Teleport effect, and I can't seem to make it teleport the unit to the caster.
The unit get's the buff and it activates when it get's outside range, and it has the effect as it's periodic event with a periodic duration of 0.1.
This is how the teleport effect is set up, what have I done wrong?
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How can I track when a magazine unit get's out of range of the caster?
I know the leach makes the magazine unit return to the caster, but I want to teleport it to the caster when it gets more than 20 range away from the caster.
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Oh ok :) Thanks!
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I've got a List Box dialog item. How do I check when I select a List item?
(Both how do I save each list item into a variable)
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@abvdzh: Go
Thanks! Will look into that as soon as I'm done with this :) Very nice to know with the effects on ammo, open up a few new options :)
This is actually only used to apply a cooldown to a passive button, but it's the small things I guess :)
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@abvdzh: Go
Omg.. Well now I feel stupid, I must've stared myself blind on that. Anyway, thanks for pointing that out!
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@abvdzh: Go
I didnt actually get to tinker with what you suggested in the last thread, but saw your response and thought that it deserved a "Thanks" :)
I don't know what I'm doing wrong, I've screenshotted a few screens, maybe you can see what I'm doing wrong?
http://imgur.com/a/hDB43
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@abvdzh: Go
Thanks for the reply. It's the Magazine version I've got. I tried your method:
But for some reason I can not apply Behaviors in the spawn field of the Magazine ability? I set an Apply Behavior effect with the desired behavior, and the Effect: Unit+ to (None): Target: Unknown but nothing happens what so ever.
What could cause this?
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oh.. wow.. I feel stupid, forgot that you could filter for player. Thanks.
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I want to do a search effect which should only target units owned by the casting unit.
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@abvdzh: Go
Thanks a bunch!
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@FunkyUserName: Go
Thanks, can't believe I did not think of this!