@GhostNova91: Go That would be pretty sweet, hell, was expecting HotS to be done that way.
Though, I hope LotV is just as/a little bit harder than WoL, with the last mission being something on the difficulty level of Omega from BW or the final level from WC3:TFT. :D
It may be me, but 19~ missions feels like a pretty small number to tell the main story of LotV and unite all of the clans, but then again Kerry reunited the entire swarm in just 14~ missions.
Though, I hope that out of the 30 levels most of them are actual missions, while unit testruns (like the Evolution Missions in HotS), if there are any, aren't counted as missions.
Not sure if it's possible to have both the MP and campaign variant of a unit in a map, your best bet would be duplicating the campaign one and then recreating it as the MP one.
Raynor has the dominion on his back, thinking Valerian is his puppet, but it soon becomes clear Junior and the terran factions have their usual exit plan made up if things go sour.
This makes me think if Valerian has his own agenda now that his father is overthrown. He also kinda reminds me of Arthas from Warcraft; has good intentions, ends up killing his father and then takes the kingdom by force. So far he's followed into those two steps (well, he was connected to his father's death, didn't kill him himself), so, I wonder if now he'll become an equally bad or worse tyrant that Arcturus was.
Also, I REALLY hope there's new Hybrid models done for LotV, along with them being the "final bosses" of the campaign. It'll be disappointing if it's something like "Tal'darim + Enslaved Zerg + the 2 Hybrid types we've already seen and fought + Amon".
@Nurdguy: Go Watching the vid, it gave me a Helm's Deep-esque vibe for a map, with one side defending and having walls to put troops on while the other side is trying to break through.
Well, you can use a trigger to detect if the killer is a Marine/Marauder or not, something like:
Events
- Any unit dies
Conditions:
- ((Unit Type of (Triggering Unit)) is Worker) == True (the condition is a "Unit Type Classification Check")
- Or
- (Unit Type of (Killing Unit)) == Marine
- (Unit Type of (Killing Unit)) == Marauder
If you want the player to kill the workers from a specific spot (ie, the mineral line, a cliff, or whatever), then create a region on that spot and add another condition:
- ((Killing Unit) is in (<your region>) == True
@Nurdguy: Go Nice, I like the snippets/backstories you made for them, especially the Protoss one!
@tatatatate: Go Cool, I like the progression of uninhabited forset -> major city, though I think the water could use some waves/current, looks kinda like a deep abyss to me (at least in the third pic).
I like the idea of having multiple paths to choose from/multiple ways of playing the map. What I like even more is, reading your post from the other thread, that it won't have rock-paper-scissors balance (as in, "X is completely useless vs Y but absolutely destroys Z", for example). Looking forward to trying it out once it's released!
Hmm...I would use an Apply Behavior effect, with the Behavior being a buff with a Period of 1 and duration of 15, then set its Periodic Effect to a Modify Unit one that heals a fraction of the unit's health.
For upgrades, make a new upgrade, open the "Effects" section, add a new effect, set its type to "Effect", search for your Modify Unit effect for "Object", scroll down to find "Vitals (Life)" and add to the Change Fraction.
If you want certain buffs/behaviors to alter the healing, I guess you could use a Switch effect with multiple Modify Unit ones as the cases and validators checking if the target unit has X behavior/buff?
@Hockleberry: Go It would be pretty awesome if Blizz someday implemented campaign support for the Arcade, at least after LotV/HotStorm, when they won't have anything "major" to work on. Or something like the Custom Campaigns feature from WC3:TFT, maybe?
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@GhostNova91: Go That would be pretty sweet, hell, was expecting HotS to be done that way.
Though, I hope LotV is just as/a little bit harder than WoL, with the last mission being something on the difficulty level of Omega from BW or the final level from WC3:TFT. :D
0
Extension mod sounds like a pretty nifty feature. Is it only limited to Custom Games, or can it be applied for (some) Arcade maps too?
0
It may be me, but 19~ missions feels like a pretty small number to tell the main story of LotV and unite all of the clans, but then again Kerry reunited the entire swarm in just 14~ missions.
Though, I hope that out of the 30 levels most of them are actual missions, while unit testruns (like the Evolution Missions in HotS), if there are any, aren't counted as missions.
0
Not sure if it's possible to have both the MP and campaign variant of a unit in a map, your best bet would be duplicating the campaign one and then recreating it as the MP one.
0
This makes me think if Valerian has his own agenda now that his father is overthrown. He also kinda reminds me of Arthas from Warcraft; has good intentions, ends up killing his father and then takes the kingdom by force. So far he's followed into those two steps (well, he was connected to his father's death, didn't kill him himself), so, I wonder if now he'll become an equally bad or worse tyrant that Arcturus was.
Also, I REALLY hope there's new Hybrid models done for LotV, along with them being the "final bosses" of the campaign. It'll be disappointing if it's something like "Tal'darim + Enslaved Zerg + the 2 Hybrid types we've already seen and fought + Amon".
0
Neat! Should be useful for a lotta things. ;)
@Nurdguy: Go Watching the vid, it gave me a Helm's Deep-esque vibe for a map, with one side defending and having walls to put troops on while the other side is trying to break through.
0
Well, you can use a trigger to detect if the killer is a Marine/Marauder or not, something like:
Events
- Any unit dies
Conditions:
- ((Unit Type of (Triggering Unit)) is Worker) == True (the condition is a "Unit Type Classification Check")
- Or
- (Unit Type of (Killing Unit)) == Marine
- (Unit Type of (Killing Unit)) == Marauder
If you want the player to kill the workers from a specific spot (ie, the mineral line, a cliff, or whatever), then create a region on that spot and add another condition:
- ((Killing Unit) is in (<your region>) == True
0
@Nurdguy: Go Nice, I like the snippets/backstories you made for them, especially the Protoss one!
@tatatatate: Go Cool, I like the progression of uninhabited forset -> major city, though I think the water could use some waves/current, looks kinda like a deep abyss to me (at least in the third pic).
0
Happy Thanksgiving everyone!
...Now to google what Thanksgiving is because I have no idea about it, except that it involves Turkeys. :P
0
I like the idea of having multiple paths to choose from/multiple ways of playing the map. What I like even more is, reading your post from the other thread, that it won't have rock-paper-scissors balance (as in, "X is completely useless vs Y but absolutely destroys Z", for example). Looking forward to trying it out once it's released!
0
Hmm...I would use an Apply Behavior effect, with the Behavior being a buff with a Period of 1 and duration of 15, then set its Periodic Effect to a Modify Unit one that heals a fraction of the unit's health.
For upgrades, make a new upgrade, open the "Effects" section, add a new effect, set its type to "Effect", search for your Modify Unit effect for "Object", scroll down to find "Vitals (Life)" and add to the Change Fraction.
If you want certain buffs/behaviors to alter the healing, I guess you could use a Switch effect with multiple Modify Unit ones as the cases and validators checking if the target unit has X behavior/buff?
0
@Hockleberry: Go It would be pretty awesome if Blizz someday implemented campaign support for the Arcade, at least after LotV/HotStorm, when they won't have anything "major" to work on. Or something like the Custom Campaigns feature from WC3:TFT, maybe?
0
Damn, that's a lot of files for a custom healthbar. :P
0
Yeah, a fraction lower than 1 decreases incoming damage.
0
Congrats on the spotlight! :)