No problem on the name. I sort of figured that was you anyway.
If anyone can help at all, I'm planning on first getting the information in the API Docs at the top of the screen ported to the wiki. (At least all of the relevant information. There's a lot of obsolete info and tutorials dating back to beta times.)
That's okay. You can still add them in tutorials. (If you forgot what they were called, you can go to the top right corner of the screen and click on My Contributions.)
All you have to do is go to http://sc2mapster.wikia.com/wiki/Tutorials and create a page for your tutorial. It helps if you know the wiki editing syntax, but it's absolutely not required.
If people are willing to help wither create tutorials or port over some existing ones, or help create some of the main topics, I will be eternally grateful.
Hey guys, I'm starting/putting together an actual wiki for this site. No offense to the current wiki system, but it's rather unorganized and there are broken links everywhere, and certain links are redundant or lead to placeholder pages.
If anyone wants to check it out or help fill the wiki with pages, the link is:
I'm hard at work trying to fill the site with the information it needs, but I would appreciate it if anyone wanted to stop by and help. :)
Edit: I added a tutorial on how to create a tutorial, so people who are overwhelmed by the wiki markup have a bit of a leg to stand on.
Edit the Second: Wow, guys. Only been a couple of hours, and I've already got people streaming in to help make tutorials. I can't wait to see what the wiki will like like in a few days!
Hello, would you be interested in any custom UI design elements? I've been a big Dungeon Keeper 1/2 fan since the old days, and still play the occasional match. I also tried to make a Dungeon keeper inspired map on WC3 but lost interest :/ But I could make some really nice interactive UI's for your map if you'd like :D
No fair. I offered first. (And got rejected first.)
I've used CheatEngine for a long time on two separate computers, and I've never had an issue with viruses. I'm sure it's just virus software freaking out about an innocent piece of software that can freeze/alter your memory banks directly.
If you feel the need, though, go ahead and use the memory editing tool of your choice. I'll <sob> try not to be offended... TT^TT
For the first question, under the Set Unit Property action, there is a parameter for experience.
I'm not sure I understand the second question. The unit stands at the bottom of the cliff and it reveals the black mask at the top of the cliff? That sounds more like a bug than a default behavior.
Sorry, but I have no idea how to help you for the last question. I have no experience working with unit animations in triggers. If you post your actual code (rather than pseudocode), I might be able to help you figure it out.
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@zeldarules28: Go
No problem on the name. I sort of figured that was you anyway.
If anyone can help at all, I'm planning on first getting the information in the API Docs at the top of the screen ported to the wiki. (At least all of the relevant information. There's a lot of obsolete info and tutorials dating back to beta times.)
0
@s3rius: Go
As long as they keep the spam to their own user pages, it shouldn't be a problem.
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@zeldarules28: Go
That's okay. You can still add them in tutorials. (If you forgot what they were called, you can go to the top right corner of the screen and click on My Contributions.)
0
@zeldarules28: Go
All you have to do is go to http://sc2mapster.wikia.com/wiki/Tutorials and create a page for your tutorial. It helps if you know the wiki editing syntax, but it's absolutely not required.
0
@Abion47: Go
If people are willing to help wither create tutorials or port over some existing ones, or help create some of the main topics, I will be eternally grateful.
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@Hookah604: Go
It sounds like an everyday tower defense with admittedly more depth than most tower defenses.
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Hey guys, I'm starting/putting together an actual wiki for this site. No offense to the current wiki system, but it's rather unorganized and there are broken links everywhere, and certain links are redundant or lead to placeholder pages.
If anyone wants to check it out or help fill the wiki with pages, the link is:
http://sc2mapster.wikia.com/wiki/SC2Mapster_Wiki
For people that don't know how to make a tutorial or are just plain struggling with wiki markup, check this page out:
http://sc2mapster.wikia.com/wiki/How_To_Create_A_Tutorial
I'm hard at work trying to fill the site with the information it needs, but I would appreciate it if anyone wanted to stop by and help. :)
Edit: I added a tutorial on how to create a tutorial, so people who are overwhelmed by the wiki markup have a bit of a leg to stand on.
Edit the Second: Wow, guys. Only been a couple of hours, and I've already got people streaming in to help make tutorials. I can't wait to see what the wiki will like like in a few days!
0
@EphemeralNight: Go
I don't know if you can limit for specific unit types in the event, but you can use the Unit Type of Unit condition.
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@Hoytman: Go
0
No fair. I offered first. (And got rejected first.)
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@Vietman: Go
Map -> Map Loading Screen -> Help
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0
@Keyeszx: Go
Then it's likely a problem with the mouse itself. Check your mouse preferences.
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@zeldarules28: Go
I've used CheatEngine for a long time on two separate computers, and I've never had an issue with viruses. I'm sure it's just virus software freaking out about an innocent piece of software that can freeze/alter your memory banks directly.
If you feel the need, though, go ahead and use the memory editing tool of your choice. I'll <sob> try not to be offended... TT^TT
0
@Dascion: Go
For the first question, under the Set Unit Property action, there is a parameter for experience.
I'm not sure I understand the second question. The unit stands at the bottom of the cliff and it reveals the black mask at the top of the cliff? That sounds more like a bug than a default behavior.
Sorry, but I have no idea how to help you for the last question. I have no experience working with unit animations in triggers. If you post your actual code (rather than pseudocode), I might be able to help you figure it out.