Star-strike 1.6

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------------------------------------------------------------------------------------------------------------------------------------------ STRIKE-CRAFT 1.6 英语 和 汉语 ------------------------------------------------------------------------------------------------------------------------------------------ Version of Counter-Strike, in which instead of buying a multiple weapons you buy multiple units. I want to release an alpha before SC2 is released, then with the impending new units go ahead and finish the weapon options. Game modes: 1. DE: Slow Baneling=bomb, it plants itself and can not attack. must be defused 2. CS: Rescue civs (if they are in final release, if not for lulz it willbe mini-ultralisks). Starting units: 1. A knife (Zealot) 2. A pistol (Slow firing marine). Money system: 1. Identical to CS servers, kills + victory = money. 2. Money buys units, armor, armor upgrades (which are temporary and reset upon death). Upgrades: 1.As stated, Kevlar helmet upgrade only lasts until death Buy screen: 1. Spawn area prompts a shopping cart icon 2. "B" loads menu and allows purchasing of units. 3. Buy menu deactivates after 30 seconds. Economy: 1. This game will be slightly more expensive than counter-strike so that macro doesnt guarantee victory. AWP OP: 1. Awp's reload time is ridiculous, the weapon is an investment. So no OPAWP. So far: 1. HUD fully extracted from CS 1.6, and works. 2. Sounds working, each unit fires the sound of its originating weapon (IE: Ghost's gun makes an awp sound) 3. Textures from my favorite levels extracted, and original authors to be glorified in startup screen 4. Piece by piece replicating levels 5. Sounds like walking are working. Death: 1. After you die it will feature a chase camera until respawn, 2. when you respawn you will have only the starting units (Lots and Rine) again. ------------------------------------------------------------------------------------------------------------------------------------------ Overall, not much to do, the mechanics are quite simple. I could definitely use some help with this however, as it will take forever to do alone. I am not used to the triggers, and have been doing tutorials daly to get up to speed. Anyone who joins up in making this map will be encouraged to help with future adaptations, I am not a glory hog, but I want to publicize our names (whoever work on this map) that way we have leverage when wanting to help on other projects, because helping with something like SC is always fun ------------------------------------------------------------------------------------------------------------------------------------------ PM me if you are interested in assisting. I want this as complete as possible by the 27th. My game plan is to make a self-sustaining library that can just be plugged into any map, so that after our major release we can focus on re-mapping CS1.6 levels. I figure a few people could slap this together for the most part. ------------------------------------------------------------------------------------------------------------------------------------------

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About This Project

  • Project ID
    24348
  • Created
    Jun 21, 2010
  • Last Released File
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