Hi all, I was wondering if anyone can help me here. I moved the unit portrait to the other side of the screen but I can't get it to render above the minimap background which I've extended to be the background of the portrait (alternatively making a background area for the unit portrait would work but I couldn't get one to show up).
I moved the unit portrait to the other side of the screen with this:
Thanks for the reply but unfortunately it isn't working. I tried various values of HDR/LDR along with render priority set to low (0) for the minimap background and high (501 - 1024) for PortraitPanel & Portrait.
Hi all, I was wondering if anyone can help me here. I moved the unit portrait to the other side of the screen but I can't get it to render above the minimap background which I've extended to be the background of the portrait (alternatively making a background area for the unit portrait would work but I couldn't get one to show up).
I moved the unit portrait to the other side of the screen with this:
And the unit portrait needed a background so I extended the minimap background width with this:
Does anyone know what I can do to get the portrait model to render above?
try the rendertype LDR, HDR and set the renderprio of the portrait to 1024
Thanks for the reply but unfortunately it isn't working. I tried various values of HDR/LDR along with render priority set to low (0) for the minimap background and high (501 - 1024) for PortraitPanel & Portrait.
@VindicisSC2: Go
post a map with the UI- code