Depending on what visual you wanna add. But a "visual" in Editor its called "Actor" (To be more specific "Model")
Easiest way too add one its looking at any existing actor that its similar to what u wanna do.
To help me explaining this better i will create a new ability from scratch, it will be also explained by detail so dont be afraid
I will call this ability "Push" and this ability will be using:
Apply Force Effect
Create Persistant Effect
Search Area Effect
---------------------------------
Its uncomplete as you can see i will be editing it time to time just because im too lazy to write all of it once
Be careful, that's not 100% correct. Actors are what are controlling the models. Models are the actual visuals, actors just tell them what to do, such as the animations and when to create them. Don't be mistaken that the actor is the visual itself, it is not.
Depending on what visual you wanna add. But a "visual" in Editor its called "Actor" (To be more specific "Model") Easiest way too add one its looking at any existing actor that its similar to what u wanna do.
To help me explaining this better i will create a new ability from scratch, it will be also explained by detail so dont be afraid
I will call this ability "Push" and this ability will be using:
---------------------------------Its uncomplete as you can see i will be editing it time to time just because im too lazy to write all of it once
@Tekaichi: Go
Be careful, that's not 100% correct. Actors are what are controlling the models. Models are the actual visuals, actors just tell them what to do, such as the animations and when to create them. Don't be mistaken that the actor is the visual itself, it is not.
Great to be back and part of the community again!
@TacoManStan: Go
Yes i know. Actor are the puppeters and the model are the puppets. An actor control what a model too.