I have found the char clouds is a good noise map. Also for diffuse the sludge and acid death textures look nice. Glad someone finally made a video of how it is done. Although it has been common knowledge for a long time.
Yes, I know it is a bit simple tutorial = (but hey, it is one more tutorial for those who do not know it.
I unfortunately do not know as much as many others, but I will contribute with what I know how to do and possibly they are things that many know =( but well, a video does not hurt anyone =)
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This tutorial is a bit random, but any kind of ideas always come in handy.
I have found the char clouds is a good noise map. Also for diffuse the sludge and acid death textures look nice. Glad someone finally made a video of how it is done. Although it has been common knowledge for a long time.
The demo map has been available since 2011:
https://www.sc2mapster.com/projects/the-assets-of-evil/files/2497485
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Yes, I know it is a bit simple tutorial = (but hey, it is one more tutorial for those who do not know it.
I unfortunately do not know as much as many others, but I will contribute with what I know how to do and possibly they are things that many know =( but well, a video does not hurt anyone =)