So, I'm working on a They Are Billions inspired map project, in which the player must survive Infested Terrans (As a Terran). I'm looking for a way through scripting to have any building destroyed by the Infested (teams) to become infested themselves, and to spawn several infested civilians.
Any way I can do this by replacing the destroyed structure?
Add a Compare condition that uses a Unit Filter Match or Unit Classification Check function for the triggering unit. Alternatively use an Or condition with several Compare conditions that use the Unit Type Of Unit function.
Just use the Create Units With Default Facing action using the Position Of Unit function for the triggering unit and set the units to be for the zombie player. Or are you wanting it to slowly cause a trickle of units?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So, I'm working on a They Are Billions inspired map project, in which the player must survive Infested Terrans (As a Terran). I'm looking for a way through scripting to have any building destroyed by the Infested (teams) to become infested themselves, and to spawn several infested civilians.
Any way I can do this by replacing the destroyed structure?
Have a triggered by Unit Receives Damage and the damage is fatal. You then use a Replace Unit action and then change the ownership.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How do I set it so it only triggers from Colonist Huts, including any the player builds?
Also, how do I get it to summon a few units from the building when it changes team?
Add a Compare condition that uses a Unit Filter Match or Unit Classification Check function for the triggering unit. Alternatively use an Or condition with several Compare conditions that use the Unit Type Of Unit function.
Just use the Create Units With Default Facing action using the Position Of Unit function for the triggering unit and set the units to be for the zombie player. Or are you wanting it to slowly cause a trickle of units?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Uh, I'm not sure how to find any of those, aside from Comparisons.
EDIT: Figured it all out now, I think.