Q. (Duke) - Is there a way to rotate turret actor of unit? I know there is an action "set angle of actor" or something like this, but i can get only actor of type Unit from unit, but not the turret actor. It will be very good if someone tell me the way my tank always focusing his turret on target, even if i use action "make unit face angle" - because now this action breaks turret rotation and it focus target again only when unit stops rotating.
A. The only way to point a turret at an arbitrary location is to create an invisible dummy unit and a dummy weapon that doesn’t do any damage for that turret. You can then attack the dummy unit with the dummy weapon and move the dummy unit to simulate whatever turret motion you want.
This isn't ideal, obviously. We'd like to explore more game-side turret behaviors and include the ability to have actor-only turrets that look cool, but don’t affect gameplay.
Hi Is there a command for manually turn unit turret to some point/angle ?
cheers
@avogatro: Go http://us.battle.net/sc2/en/forum/topic/627976600
Q. (Duke) - Is there a way to rotate turret actor of unit? I know there is an action "set angle of actor" or something like this, but i can get only actor of type Unit from unit, but not the turret actor. It will be very good if someone tell me the way my tank always focusing his turret on target, even if i use action "make unit face angle" - because now this action breaks turret rotation and it focus target again only when unit stops rotating.
A. The only way to point a turret at an arbitrary location is to create an invisible dummy unit and a dummy weapon that doesn’t do any damage for that turret. You can then attack the dummy unit with the dummy weapon and move the dummy unit to simulate whatever turret motion you want.
This isn't ideal, obviously. We'd like to explore more game-side turret behaviors and include the ability to have actor-only turrets that look cool, but don’t affect gameplay.
@avogatro: Go
Straight up bump. I've been using the same method of dummy units and dummy weapons to simulate this effect. It's really not ideal.