It seems the parameter "Life Armor" for this particular event doesn't work. I think "Max Life/Energy/Shields" would behave the same way. It may only effect unit properties that the game considers "current" - i.e., things that don't require an upgrade or a buff to modify. I could be wrong about that last part though... I haven't tested all unit properties.
Use "Unit is attacked" instead and check to see if that unit has a particular behavior or life armor level in conditions.
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Trigger does nothing when "life armor changed" event used. Did i miss something?
anyone?
It seems the parameter "Life Armor" for this particular event doesn't work. I think "Max Life/Energy/Shields" would behave the same way. It may only effect unit properties that the game considers "current" - i.e., things that don't require an upgrade or a buff to modify. I could be wrong about that last part though... I haven't tested all unit properties.
Use "Unit is attacked" instead and check to see if that unit has a particular behavior or life armor level in conditions.