Hey again, i was wondering if it was possible to make dialogs be able to be "clicked" with a hotkey. Instead dialog item is used (clicked) can you have it so that a hotkey opens the dialog as well??
Sorry, it's hard to understand your questions. You'd have to be creative on your own to make it known that 6 is a hotkey to open a dialog. You can have a button somewhere on the screen that has a mouse-over text saying the hotkey at the end, for example. There is no way to make it known that 6 is the hotkey, unless you tell them by text, loading screen, or whatever way you want to project it.
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Project Rise of Nigma
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Hey again, i was wondering if it was possible to make dialogs be able to be "clicked" with a hotkey. Instead dialog item is used (clicked) can you have it so that a hotkey opens the dialog as well??
@CrazyTwigman: Go
Yes, as a mouse event make it sure that it detects key events.
then how do you set the dialog as a hotkey? so at start of game the "6" key ios the hoteky and when u click it the dialog button is clicked
@CrazyTwigman: Go
There should be 2 events for that dialog button. One is when 6 is pressed. The other is when a dialog button is pressed.
Condition is If no dialog button is pressed, do actions, else if dialog button pressed is equal to XXX then do action.
yeah i get that but how do u make it obvious that 6 is the hotkey for the dialog??
@CrazyTwigman: Go
Sorry, it's hard to understand your questions. You'd have to be creative on your own to make it known that 6 is a hotkey to open a dialog. You can have a button somewhere on the screen that has a mouse-over text saying the hotkey at the end, for example. There is no way to make it known that 6 is the hotkey, unless you tell them by text, loading screen, or whatever way you want to project it.