im having a few issues with triggers...
im trying to create a trigger that will wait 10 seconds after the game starts and spawn a set amount of units and will stop when the set amount is reached, then when the last unit dies restart and will spawn another lot of units after another 10 seconds....but so far if i have a condition that check to make sure the timer is out, it wont spawn any units.
Also, when the unit spawns it needs to attack the closest enmy unit to it, but not sure how to do that, all the attack issues are attack point, but its not a static point, its a unit...
Ive created an example. it waits 5 secs then spawns a set of lings. when they die, wait another secs and spawn more. this also has them attack the closest unit to their spawn point, however this will require all target units to be in a unit group
Hey there,
im having a few issues with triggers... im trying to create a trigger that will wait 10 seconds after the game starts and spawn a set amount of units and will stop when the set amount is reached, then when the last unit dies restart and will spawn another lot of units after another 10 seconds....but so far if i have a condition that check to make sure the timer is out, it wont spawn any units.
Also, when the unit spawns it needs to attack the closest enmy unit to it, but not sure how to do that, all the attack issues are attack point, but its not a static point, its a unit...
any help would be great Thanks Rich
Ive created an example. it waits 5 secs then spawns a set of lings. when they die, wait another secs and spawn more. this also has them attack the closest unit to their spawn point, however this will require all target units to be in a unit group
thats great thank you very much, the attacking nearest unit doesnt work though but ill have a tinker with it and see if i can get it to work