1. I want to make a trigger that will replace a demolished bridge with a working one ( using the same directions so as to bridge the gap). Is this in any way possible? I haven't seen any dodoad triggers to replace.
2. My second trigger is supposed to return a portion of a unit's life as bounty (in minerals) to the killing player. I'm having trouble finding the life of the killed unit.
1. you have to preplace both the bridges in your map, and make the workable one "innitially hidden" you can do this by right clicking on it and going to properties.
you then need a trigger to run when oyu need it and do actions
actor - send message to broken bridge to hide
actor - send message to bridge visible.
2. set variable - bounty to unit - properties - current life
player - modify players minerals add bounty
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I need help with two triggers.
1. I want to make a trigger that will replace a demolished bridge with a working one ( using the same directions so as to bridge the gap). Is this in any way possible? I haven't seen any dodoad triggers to replace. 2. My second trigger is supposed to return a portion of a unit's life as bounty (in minerals) to the killing player. I'm having trouble finding the life of the killed unit.
Help?
1. you have to preplace both the bridges in your map, and make the workable one "innitially hidden" you can do this by right clicking on it and going to properties.
you then need a trigger to run when oyu need it and do actions
actor - send message to broken bridge to hide
actor - send message to bridge visible.
2. set variable - bounty to unit - properties - current life
player - modify players minerals add bounty