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    posted a message on [WIP] War Pigs - Planetary Rescue

    @Obatztrara: Go

    I was going to add something of the like too. I also have a really long term goal to add an AI for the Zerg to allow them to properly respond to the player's actions.

    Posted in: Project Workplace
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    posted a message on [WIP] War Pigs - Planetary Rescue

    Type: RPG/RTS

    Players: 4

    Current Status: WIP

    Story

    A planet deep in Terran controlled space goes off the grid. While Arcturus is not concerned Raynor, en route to Char, convinces Valerian to send a Battleship to investigate. The battleship, Reaxaladen, sends a pod with 4 mercenaries to investigate down to the colony's capital. They find out that the planet has been overrun with Zerg but that the population hasn't been wiped out. The colony has a unique Stasis Sleep Supply Depots system that allowed some of the colonists to escape the Zerg. Since now the Zerg are spread thin across the planet the Colonists want to fight back.

    Features & Ideas

    • The map's idea is to be a medium-hard RPG with incorporated RTS elements.
    • Each of the 4 men will have unique skills and teamwork will be essential to surviving the zerg swarm.
    • The game map will be spread out between multiple regions ( Starport, Military, Armories, Factories etc). Holding each region will bring benefits.
    • An invest system to make each reagion more potent and assist you in your fight to reclaim the planet. ( From a smoldering pile of rubbish to sending in a battlecruiser. )
    • Freedom of choice in taking back regions, going either more commando, and destroying key zerg buildings, or general, and investing in regions and fighting a front line war.
    • The ability to change weapons and mold yourself to each required situation.

    Will return with more details. This is a work in progress, I'm relatively new to the editor and will learn as I'm going. I have experience with the WC3 editor. Anyone who wants to help is welcome to come with suggestions. Right now I'm interested in feedback regarding the general idea of the map.

    Posted in: Project Workplace
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    posted a message on [Effect]Dodoad Trigger & Bounty Trigger Help

    I need help with two triggers.

    1. I want to make a trigger that will replace a demolished bridge with a working one ( using the same directions so as to bridge the gap). Is this in any way possible? I haven't seen any dodoad triggers to replace. 2. My second trigger is supposed to return a portion of a unit's life as bounty (in minerals) to the killing player. I'm having trouble finding the life of the killed unit.

    Help?

    Posted in: Triggers
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