go to triggers - dialogs and filter for "render". you will find some actions that will do the job (don't know the settings by heart, just trial and error a bit)
If you know how to work the UI layout files, you can add an empty panel with a lower render priority into the layout files, and then use triggers to hook it up and build all your dialog stuff inside of it.
Dialog-HooksupanexistingPanelinthestandardUIcalled"UIContainer/FullscreenLowerContainer/UIDialogHook"Variable-SetHookupDialogItem=(Lastcreateddialogitem)Dialog-CreateaImagewithintheDialogItemHookupDialogItem//and continue with last created dialog item
Is it possible to render dialog under game UI (dialog created with create dialog)?
I would accept also rendering all dialogs below UI (mb it's possible with some layout changes)?
@ShadowDancer93: Go
go to triggers - dialogs and filter for "render". you will find some actions that will do the job (don't know the settings by heart, just trial and error a bit)
@ShadowDancer93: Go
If you know how to work the UI layout files, you can add an empty panel with a lower render priority into the layout files, and then use triggers to hook it up and build all your dialog stuff inside of it.
It's what I do.
@MasterWrath: Go
In case somebody else needs it:
Thanks for help!