Unit - Create ([Upgrade] count for player Triggering Player, counting Complete) Marine for player Triggering Player at [Point] using default facing (No Options)
with the event 'upgrade count changes' or w/e the upgrade event is
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Spawn a marine by completing marine 1 upgrade. (upgrade level increases.)
Spawn two marines by completing marine 2 upgrade.
Spawn three marines by completing marine 3 upgrade..
Spawn 100 marines by completing marine 100 upgrade.... and make other units by completing other upgrade...
but the problem is that I must make too many triggers to make units by completing upgrades. please tell me any ideas to reduce triggers..
Unit - Create ([Upgrade] count for player Triggering Player, counting Complete) Marine for player Triggering Player at [Point] using default facing (No Options)
with the event 'upgrade count changes' or w/e the upgrade event is