For the purposes of animation only (not worrying about keeping track of economy and spending it), how would I create triggers to have a protoss base already saturated and mining, gas and minerals?
I don't want to animate them individually, it would be far faster to use triggers if I can.
You can just create the nexus, assimilators, and probes in the terrain editor. Then on your "Melee Initialization" trigger add the action "Start Campaign AI for Player" and set it to whatever player. The units will mine, but not spend their resources. Here is a simple example.
Thank you so much! I ended up re positioning the scene to avoid the nexus, but I will definitely need this in the near future. I really appreciate the help.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For the purposes of animation only (not worrying about keeping track of economy and spending it), how would I create triggers to have a protoss base already saturated and mining, gas and minerals?
I don't want to animate them individually, it would be far faster to use triggers if I can.
Should I post this in the CE forum?
You can just create the nexus, assimilators, and probes in the terrain editor. Then on your "Melee Initialization" trigger add the action "Start Campaign AI for Player" and set it to whatever player. The units will mine, but not spend their resources. Here is a simple example.
Thank you so much! I ended up re positioning the scene to avoid the nexus, but I will definitely need this in the near future. I really appreciate the help.