I'm talking about dynamic deformation like with a Terrain Deformer actor, even with a small deformation the game camera will clip (show empty black areas) around the edges of the screen when you're moving it around the deformation, any way to avoid this?
Could you perhaps post an example or such in a video? I'm not sure how you're managing to get your camera clipping with terrain deformation. Are you in third person camera and are you using severe deformities underneath the camera point?
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I'm talking about dynamic deformation like with a Terrain Deformer actor, even with a small deformation the game camera will clip (show empty black areas) around the edges of the screen when you're moving it around the deformation, any way to avoid this?
Could you perhaps post an example or such in a video? I'm not sure how you're managing to get your camera clipping with terrain deformation. Are you in third person camera and are you using severe deformities underneath the camera point?