This is my attempt at a convoy which was destroyed by the zerg. They were the last survivors trying to escape the zerg assault on the nearby colony. Needless to say, they failed to escape the zerg and were massacred. The creep has begun to encroach from the zerg lair onto the planet's surface. Keep in mind some areas around the convoy are very unfinished.
If you can, any criticisms or tips on how to improve this are GREATLY appreciated.
I'd say make it more organized, smaller, and less creep-y. creep spreading outside of the Zerg base works, but they generally do not simply leave creep all over an attack scene. With 'more organized' I mean the direction of the vehicles and all. It's not an odd thought that some vehicles may have toppled over in the attack, but in some cases it looks like they were just driving all over the place. If an 'ambush' took place, they are more likely to have either ran (which would leave a line/trail of broken carts) or attempted to hold their ground, which would create one line of all carts facing the direction of their destination (as in they were driving convoy-style and all just stopped their vehicles).
Doing some of the side area of this terrain would help a lot too, as it gives a sense of direction. Right now it's really just a simple mess of convoy cars covered by creep, without any clues as to where they were going or what they were doing.
Edit: Maybe you can make one consolidated thread for your entire map? I'd be happy to give all feedback there.
I'd say make it more organized, smaller, and less creep-y. creep spreading outside of the Zerg base works, but they generally do not simply leave creep all over an attack scene. With 'more organized' I mean the direction of the vehicles and all. It's not an odd thought that some vehicles may have toppled over in the attack, but in some cases it looks like they were just driving all over the place. If an 'ambush' took place, they are more likely to have either ran (which would leave a line/trail of broken carts) or attempted to hold their ground, which would create one line of all carts facing the direction of their destination (as in they were driving convoy-style and all just stopped their vehicles).
Doing some of the side area of this terrain would help a lot too, as it gives a sense of direction. Right now it's really just a simple mess of convoy cars covered by creep, without any clues as to where they were going or what they were doing.
Edit: Maybe you can make one consolidated thread for your entire map? I'd be happy to give all feedback there.
Thanks. I'm going to get to work on that now. And I'll start posting under the "Redux" read solely now.
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This is my attempt at a convoy which was destroyed by the zerg. They were the last survivors trying to escape the zerg assault on the nearby colony. Needless to say, they failed to escape the zerg and were massacred. The creep has begun to encroach from the zerg lair onto the planet's surface. Keep in mind some areas around the convoy are very unfinished.
If you can, any criticisms or tips on how to improve this are GREATLY appreciated.
I'd say make it more organized, smaller, and less creep-y. creep spreading outside of the Zerg base works, but they generally do not simply leave creep all over an attack scene. With 'more organized' I mean the direction of the vehicles and all. It's not an odd thought that some vehicles may have toppled over in the attack, but in some cases it looks like they were just driving all over the place. If an 'ambush' took place, they are more likely to have either ran (which would leave a line/trail of broken carts) or attempted to hold their ground, which would create one line of all carts facing the direction of their destination (as in they were driving convoy-style and all just stopped their vehicles).
Doing some of the side area of this terrain would help a lot too, as it gives a sense of direction. Right now it's really just a simple mess of convoy cars covered by creep, without any clues as to where they were going or what they were doing.
Edit: Maybe you can make one consolidated thread for your entire map? I'd be happy to give all feedback there.
Thanks. I'm going to get to work on that now. And I'll start posting under the "Redux" read solely now.