Allo, So I Used the lower cliff option on a flat terrace and now have two cliff sides to a ravine. Is there a simple way to remove one cliff side and turn it into a hillside?
Not sure what your saying exactly but....If you go to the terrain menu, there are 5 buttons under the cliff section: Raise Cliff, Lower Cliff, Same Level cliff, add ramp, delete ramp. You could try using the same level cliff tool by dragging it from the level ground area to the area you want to be the same. Note that the cliff level is different from terrain hight level. Terrain hight (eg hills and stuff) has no effect on game play and can be modified in similar ways to cliff level in the terrain editor also. (BTW the terrain editor hotkey is T) But yeah, Mozared is right. You need a screenshot.
Oh, like that. Yeah, that is fairly easy; pop on 'same ground level', select Agria natural cliffs instead of manmade cliffs, and paint along the side of your cliff.
That just pushed the manmade cliffs farther forward..
Also not sure if you understood I don't want like an unpassable cliff face of any kind. I would like a hillside like how you lower and raise ground and smooth, the issue of course is that its not letting me do that with that cliff face in the way.
What you are requesting will be extremly difficult to make look decent, and you will not be able to walk on the upper cliff between the two sections. and yuo will need to doodad between the two sections to make it look semi-decent.
There is no way to just drop off the cliff half way along its path... in sc2 it has to be a loop or end at the edge of a map, you could merge it with an organic cliff, and fill the gap between them with a doodad and that way it will be pathable between the two upper cliffs. "shift + i" allows cliff merging
You also could try adding ramps along the whole cliff side and raising the terrain, but even that is goign to look goofy see below
It would just take a lot of patience and using the raise height and smove tool to get it to look how you want
I was worried this may be the case. I thought of doing the ramp thing too however most of the terrain is diagonal and it wont generate ramps for it. Thank you, at least I know now I have to go about things a different route
For some reason its not allowing me to generate ramps on the cliffs. I can send you the file if you would like so you can check it. I think it may be a height error or something. It looks like the cliffs are taller then normal possibly.
Yes, that's because you can only make ramps to connect cliff level differences of 1. In your case you're trying to make a ramp between height 0 and height 2. Also, my 'method' might be pushing your cliffs away because you don't have the 'merge different cliff types' option on - press shift+I.
I also now finally understand what you're trying to do. This is actually possible, but as mentioned, requires extensive use of ramps. If you ramp up everything you can you'll only end up with cliffs around the corners, and those can, for as far as they're aesthetically unpleasing, be covered up with rocks.
Though another option would be to simply create normal hills with the raise, uniform and smooth options.
Thanks. Though because of this info I just found another problem. The fact that my cliffs seem to be higher then normal. Any idea what would do this and how to fix it? Again If sharing my file would help I can. Its just really basic terrain at this point since I'm still looking for a team.
add your map, and I'll have a look see if I can do the diagonal cliffs for you.... I think I know what you have have done but its hard to explain, I'll try anyway
From your screenshot,it looks like your trying to cheat you way into using the lower cliff option to reach the floor the map, this is by default unpathable. so ramps will not be allowed down there nor will units with a ground mover able to path down there.
By gameplay there is 3 levels of cliff not 4, the 4th one being the bottom of the map, thats why when you raise your terrain height and use the lower cliff on the lowest floor, it will drop the cliff all the way to the bottom of the map.
Heres the level.
Ah yeah that might be it. I was trying to utilize different levels of terrain as a game mechanic because I have one area being used as a dam/water control center with intention of it allowing the player to adjust the height of the water creating and removing choke points and paths.
yea to do that, rather than use cliffs lower and raise the terrain height. you will still have the same effect. if you want the hills to act as cliffs just path the unterrainable
Thanks. I also found a way to make the cliff faces to look like they were covering the hillside as well though the visuals are slightly funky because of it.
Also thanks to Mozared for his help advice as well.
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Allo, So I Used the lower cliff option on a flat terrace and now have two cliff sides to a ravine. Is there a simple way to remove one cliff side and turn it into a hillside?
This sounds like something really simple, but your explanation confuses me.
Screenshot?
Not sure what your saying exactly but....If you go to the terrain menu, there are 5 buttons under the cliff section: Raise Cliff, Lower Cliff, Same Level cliff, add ramp, delete ramp. You could try using the same level cliff tool by dragging it from the level ground area to the area you want to be the same. Note that the cliff level is different from terrain hight level. Terrain hight (eg hills and stuff) has no effect on game play and can be modified in similar ways to cliff level in the terrain editor also. (BTW the terrain editor hotkey is T) But yeah, Mozared is right. You need a screenshot.
@Mozared: Go
The part I marked up I want to change from a cliff face to a smooth hillside.
Oh, like that. Yeah, that is fairly easy; pop on 'same ground level', select Agria natural cliffs instead of manmade cliffs, and paint along the side of your cliff.
@Mozared: Go
That just pushed the manmade cliffs farther forward.. Also not sure if you understood I don't want like an unpassable cliff face of any kind. I would like a hillside like how you lower and raise ground and smooth, the issue of course is that its not letting me do that with that cliff face in the way.
What you are requesting will be extremly difficult to make look decent, and you will not be able to walk on the upper cliff between the two sections. and yuo will need to doodad between the two sections to make it look semi-decent.
There is no way to just drop off the cliff half way along its path... in sc2 it has to be a loop or end at the edge of a map, you could merge it with an organic cliff, and fill the gap between them with a doodad and that way it will be pathable between the two upper cliffs. "shift + i" allows cliff merging
You also could try adding ramps along the whole cliff side and raising the terrain, but even that is goign to look goofy see below
It would just take a lot of patience and using the raise height and smove tool to get it to look how you want
@nevjmac: Go
I was worried this may be the case. I thought of doing the ramp thing too however most of the terrain is diagonal and it wont generate ramps for it. Thank you, at least I know now I have to go about things a different route
You can generate ramps on a diagonal.... try using a larger brush to click it down with, all ramps can come on diagonals
another screeny that looks allright, with a doodad placed inbetween the cliff to break it up
edit. I have to run now, but will give the diagonal one a try later. will post it here if I can pull it off.
@nevjmac: Go
For some reason its not allowing me to generate ramps on the cliffs. I can send you the file if you would like so you can check it. I think it may be a height error or something. It looks like the cliffs are taller then normal possibly.
Yes, that's because you can only make ramps to connect cliff level differences of 1. In your case you're trying to make a ramp between height 0 and height 2. Also, my 'method' might be pushing your cliffs away because you don't have the 'merge different cliff types' option on - press shift+I.
I also now finally understand what you're trying to do. This is actually possible, but as mentioned, requires extensive use of ramps. If you ramp up everything you can you'll only end up with cliffs around the corners, and those can, for as far as they're aesthetically unpleasing, be covered up with rocks.
Though another option would be to simply create normal hills with the raise, uniform and smooth options.
@Mozared: Go
Thanks. Though because of this info I just found another problem. The fact that my cliffs seem to be higher then normal. Any idea what would do this and how to fix it? Again If sharing my file would help I can. Its just really basic terrain at this point since I'm still looking for a team.
add your map, and I'll have a look see if I can do the diagonal cliffs for you.... I think I know what you have have done but its hard to explain, I'll try anyway
From your screenshot,it looks like your trying to cheat you way into using the lower cliff option to reach the floor the map, this is by default unpathable. so ramps will not be allowed down there nor will units with a ground mover able to path down there.
By gameplay there is 3 levels of cliff not 4, the 4th one being the bottom of the map, thats why when you raise your terrain height and use the lower cliff on the lowest floor, it will drop the cliff all the way to the bottom of the map.
@nevjmac: Go
Heres the level. Ah yeah that might be it. I was trying to utilize different levels of terrain as a game mechanic because I have one area being used as a dam/water control center with intention of it allowing the player to adjust the height of the water creating and removing choke points and paths.
yea to do that, rather than use cliffs lower and raise the terrain height. you will still have the same effect. if you want the hills to act as cliffs just path the unterrainable
@nevjmac: Go
Thanks. I also found a way to make the cliff faces to look like they were covering the hillside as well though the visuals are slightly funky because of it. Also thanks to Mozared for his help advice as well.