Frozen Haven, the whole Niflheim tileset and I copied one of its tileset to use in another map and to replace e.g grass with Niflheim snow (because I cant add more than 8 tilesets). After copying the Terrain Texture data and in Terrain Texture Set data replacing the grass tile with this snow tile, the grass shows as snow only on the Minimap in the editor.
When I brush with the snow tile after having replaced the grass with it, nothing appears when brushing, do you know what else is needed to make it work?
Even though I did add the new Tile Texture instead of the grass in the Data editor, I had to click on Map >> Map Textures >> click on the Grass and choose the one I added in the Data editor for the replaced tile to show on the map.
Also a 2nd question - how do I rotate a doodad say vertically? Like change pitch angle in war3, making it stand on its other side instead of lying on the ground.
I look at the map
http://www.sc2mapster.com/maps/niflheim-test-icesnow/
Frozen Haven, the whole Niflheim tileset and I copied one of its tileset to use in another map and to replace e.g grass with Niflheim snow (because I cant add more than 8 tilesets). After copying the Terrain Texture data and in Terrain Texture Set data replacing the grass tile with this snow tile, the grass shows as snow only on the Minimap in the editor.
When I brush with the snow tile after having replaced the grass with it, nothing appears when brushing, do you know what else is needed to make it work?Even though I did add the new Tile Texture instead of the grass in the Data editor, I had to click on Map >> Map Textures >> click on the Grass and choose the one I added in the Data editor for the replaced tile to show on the map.
Also a 2nd question - how do I rotate a doodad say vertically? Like change pitch angle in war3, making it stand on its other side instead of lying on the ground.Solved using triggers from here