First, I terrain the start of a map. For this 'exercise', I've decided to go with the Agria tileset.
Then the next person to join the thread makes a post saying "I'm working on it". He downloads my map, and spends anywhere between ten and thirty minutes terraining in it. He saves it, edits his post, and uploads it there.
Another person pops up, who does the same. We continue this either until the world implodes, or we're tired of it. Let's see what our combined power can come up with!
There's just five rules I'm going to put in for now, to keep everything going in the right direction:
You do not talk about the joint-terraining exercise.
You do NOT talk about the joint-terraining exercise.
You do not change or edit the tileset, for now. It could royally screw over the entire map, so I just want to make that stick for the moment.
You do not obviously edit terrain already in place. If you need to lower a bit of cliff to place down your valley, that's cool, but be reasonable - don't completely remove another persons work.
If two people make posts at roughly the same time, the first person to make his post is the one who's version we'll continue editing. If you were too late with responding, tough luck for now, wait until the person above you uploads his edited version and try again.
This exercise, like the WTE, is for people of all skill levels. Don't worry if you're a complete newbie, throw us what you've got. On similar note, to the veterans: feel free to improve terrain already in place if you feel you can. Just, again - be reasonable. The terrain I've cooked up to start with is very basic, and only insinuates a couple of possibilities in different areas of the map.
For now, that's all. I'd just like to see how interested people are in a project like this and how it works out.
An additional rule I implemented later to keep things flowing:
The 'queue' is a rather precarious thing Nardival. The thing is, if everybody just 'queues' up, odds are that one person in the queue is going to be gone when it's his turn. At that point everybody past him will sit and wait for him to do his thing even though he's not there. Because of this, try and do it like this - you cannot "queue up" through normal means - you will have to wait for someone to post his rendition of the map, and then get the post in before someone else does.
So no more:
A - I wanna work on it
B - Me too, I'll take it when A gets back
C - Me too, I'll take it after B
A - I'm done
(2 hours later)
C - B, are you still doing it?
And instead:
A - I wanna work on it
B - Me too!
A - I'm finished!
C - I'll take it now
B - I got skipped QQ I'll have to be quicker next time!
Not gonna lie, although I thought the other one was getting a rather spammish (I wasn't helping lol) I don't think you shouldhave started another one. Feels like your stealing the guys' thunder.
I'll take a stab at it, if that's alright. I won't put a timer on myself, but I won't try to do too much. I'll upload it when it's done, probably within 2 hours (but that's absolute caps).
EDIT: I'll work on it after Keldrif. He got to it first.
EDIT2: Alrighty, time to work!
EDIT3: Uploading. Designed a colony/haven of sorts in the midwest section of the map. Just a warning, the map will now take a tad bit longer to load, because it now requires the campaign dependency.
Edit: Added fireworks and some people near the edge of the colony(to celebrate their arrival), added a lake with both and underwater xel'naga shrine and a lab to study it, a Protoss base can be seen near it with a jail nearby full of zealot prisoners, added an hibrid and a Terran force to take him out comming in from a train. Also there are a few forces protecting the lab.
I'll work after you, XD. I've got some free time for awhile.
EDIT: Workin'.
EDIT2: Done, uploading. I threw some turrets in front of the colony, put in a sensor tower, and worked on smoothing/pathing/softening the new mountain/peak below it. What you guys do with it is up to you.
Edited the colony ship fireworks to hide the fireworks shooting up, as that really looked strange. I thought the original author's intent was to make the ship look damaged.
EDIT: Ok, I was wrong about the author's intent. Just looked at his post.
So I edited the actor for the fireworks and made it so the visibility is off until the firework explodes. Looks much more like a damaged ship now. Also sped up the time scale of their animations to 2.
Whoa Two, really liking it. I might add that fog into the forest surrounding the colony as well. I'm also thinking of something I could do at the base of the mountain... But it'll still leave room for someone else. Hmm. Of course I'll need you to upload the map, Two.
Found the previous one a bit too laggy for me, so Ill start a new one...
Look here for some rules (I edited the post a bit to fit this one)
ohh ok i'll take a go, give me a bit
@XDretsamtovip: Go
Not gonna lie, although I thought the other one was getting a rather spammish (I wasn't helping lol) I don't think you shouldhave started another one. Feels like your stealing the guys' thunder.
I just spent like 5 mins on a little corner piece :P
@DeotaAndOrainAtKhazModan: Go
We'll The other one was too laggy to edit for me... so I decided to start another one... I dont think anyone will mind...
5 Minutes from this edit I will take it...
Done: Added a little fortress to the top right corner, feel free to make it look better...
Ok my turn.
yeah 30 min just ain't enuff for me to do much so if anyone wants to add doodads or unit to my SE corner feel free.
I'll take a stab at it, if that's alright. I won't put a timer on myself, but I won't try to do too much. I'll upload it when it's done, probably within 2 hours (but that's absolute caps).
EDIT: I'll work on it after Keldrif. He got to it first.
EDIT2: Alrighty, time to work!
EDIT3: Uploading. Designed a colony/haven of sorts in the midwest section of the map. Just a warning, the map will now take a tad bit longer to load, because it now requires the campaign dependency.
@HeroLief: Go
Working on it now.. I was thinking of adding campaign units anyway.
done.
I'm working on it!
Edit: Done
Ill take it now.
Edit: Added fireworks and some people near the edge of the colony(to celebrate their arrival), added a lake with both and underwater xel'naga shrine and a lab to study it, a Protoss base can be seen near it with a jail nearby full of zealot prisoners, added an hibrid and a Terran force to take him out comming in from a train. Also there are a few forces protecting the lab.
Work in progress. ;)
Edit: Indeed it's a pretty random map
I wish people would post screenshots afther they are done :/
I'm working on it :)
Done :) Oops... Forgot about screenshot t_t
My Turn!
EDIT: Done...
@XDretsamtovip: Go
I'll work after you, XD. I've got some free time for awhile.
EDIT: Workin'.
EDIT2: Done, uploading. I threw some turrets in front of the colony, put in a sensor tower, and worked on smoothing/pathing/softening the new mountain/peak below it. What you guys do with it is up to you.
Here's my go
Edit: -Forest southwest of normal civ camp, bridge, waterfall, vagabond camp and taxing lane, mist added for eerie effect
Edited the colony ship fireworks to hide the fireworks shooting up, as that really looked strange. I thought the original author's intent was to make the ship look damaged.
EDIT: Ok, I was wrong about the author's intent. Just looked at his post.
So I edited the actor for the fireworks and made it so the visibility is off until the firework explodes. Looks much more like a damaged ship now. Also sped up the time scale of their animations to 2.
@Twobit2354: Go
You forgot the map... lol
Whoa Two, really liking it. I might add that fog into the forest surrounding the colony as well. I'm also thinking of something I could do at the base of the mountain... But it'll still leave room for someone else. Hmm. Of course I'll need you to upload the map, Two.
Thanks for the props, sorry I forgot to add the map!!! :-D