hi, im looking for a skilled terrainer to help with a map i want to create. i suck pretty hard at terraining, so i came here for help. first off i will give a description of the custom game im trying to make.
basically it will be a game for 8-10 players so the map itself will have to be fairly huge to support that many. a player is able to select from any of the 3 races (toss terran zerg) and the drone/scv/probe of that race will be spawned at a random location on the map next to a 1 mineral patch and 1 gas geyser (there will also be random pick up minerals for a player to get aswell). the goal of the game is to basically dominate all of the opponents on the map and go for world domination. in order to do this a player must expand and build there facilities and build there armies.
the mechanics/gameplay will basically be no different from a regular SC2 melee game, the main difference tho is there will only be a single mineral patch to be mined from. a player will have to find other mineral patches and gas geysers to mine from which will in turn expand there "territory". the more mineral patches and gas geysers a player finds to mine from, then naturally the more income he will receive. this will allow him to build powerful units and powerful defenses to protect his/her territory from invasion/domination of other players.
at the center of the map there will be 4 gold mineral patches and 2 geysers on top of a 2 level cliff. these resources are blocked off by large destructible rocks and 2 powerful "guardians". whoever is able to secure and hold this territory of the map will be able to mass up a very powerful army and proceed to destroy the other players. so players will have to be constantly aware of who is trying to secure the middle territory of the map and stop them!
and thats the description of the game i have in mind and want to create. for now all i want done is the terrain for this map. here is the map that i tried to create just to get a very basic idea of what i have in mind.
as u can see the map looks like it was done by a 5 year old, thats how bad i am lol, but im hoping that whoever does help me with the creation of this map can get a idea/understanding of what im trying to create. the command centers are just there for reference points of spawn locations. of course i will give very special thx to whoever decides to help me.
also for the map type id like it to be campaign and not melee since i want to use units/heroes/mercenaries/doodads from the campaign in this map. if u need any more info or want to ask questions then feel free to ask.
I consider myself to be rather skilled at Terraining maps. If you want to see example's of a map I am working on, Let me know and I will give you a grand tour of my map, Last Stand - Telara.
I consider myself to be rather skilled at Terraining maps. If you want to see example's of a map I am working on, Let me know and I will give you a grand tour of my map, Last Stand - Telara.
hi, im looking for a skilled terrainer to help with a map i want to create. i suck pretty hard at terraining, so i came here for help. first off i will give a description of the custom game im trying to make.
basically it will be a game for 8-10 players so the map itself will have to be fairly huge to support that many. a player is able to select from any of the 3 races (toss terran zerg) and the drone/scv/probe of that race will be spawned at a random location on the map next to a 1 mineral patch and 1 gas geyser (there will also be random pick up minerals for a player to get aswell). the goal of the game is to basically dominate all of the opponents on the map and go for world domination. in order to do this a player must expand and build there facilities and build there armies.
the mechanics/gameplay will basically be no different from a regular SC2 melee game, the main difference tho is there will only be a single mineral patch to be mined from. a player will have to find other mineral patches and gas geysers to mine from which will in turn expand there "territory". the more mineral patches and gas geysers a player finds to mine from, then naturally the more income he will receive. this will allow him to build powerful units and powerful defenses to protect his/her territory from invasion/domination of other players.
at the center of the map there will be 4 gold mineral patches and 2 geysers on top of a 2 level cliff. these resources are blocked off by large destructible rocks and 2 powerful "guardians". whoever is able to secure and hold this territory of the map will be able to mass up a very powerful army and proceed to destroy the other players. so players will have to be constantly aware of who is trying to secure the middle territory of the map and stop them!
and thats the description of the game i have in mind and want to create. for now all i want done is the terrain for this map. here is the map that i tried to create just to get a very basic idea of what i have in mind.
http://imageshack.us/photo/my-images/805/mapo.png/
as u can see the map looks like it was done by a 5 year old, thats how bad i am lol, but im hoping that whoever does help me with the creation of this map can get a idea/understanding of what im trying to create. the command centers are just there for reference points of spawn locations. of course i will give very special thx to whoever decides to help me.
also for the map type id like it to be campaign and not melee since i want to use units/heroes/mercenaries/doodads from the campaign in this map. if u need any more info or want to ask questions then feel free to ask.
Greetings whiteYoshi,
I consider myself to be rather skilled at Terraining maps. If you want to see example's of a map I am working on, Let me know and I will give you a grand tour of my map, Last Stand - Telara.
-Zacs/Genesis X
ok sure.
@whiteYoshi: Go
Add [email protected] to your RealID so you can catch me when I am on SC2 or WoW and we can arrange something.