Brief Intro;
A 'The Thing' type survival, mixed with rock - paper - scissor item usage, and arena survival / salvage exporative mechanics.
Start as Ghost that crashes on escape pod. Are not allied / enemies with anyone. Must gather the necessary resources to the Drop Ship to evacuate.
One player is selected as the Infested enemy. Can change colors / body types to fool enemies. Can morph into 3 different zerg types to kill the enemies.
Different way of showing text from The Thing but just as intriguing.
Ghost abilities are used from item pick ups making players want to search / possibly split up to find more items.
Base number of required gas item returns to Drop Ship to win.
May consider other objective additions / variants such as retrieving data collection at areas that cause events (mini orchestrated fight things).
Items will be more effective vs. different zerg types (i.e. flame turret deals extra damage to infested terran type, or snipe does extra damage to ultralisk type, etc...) to create a 'rock, paper, scissors balance effort.
May have more than 1 infested player.
When players die come back as a weakened infested zealot apparition to try to intervene and kill other players.
NAME OF MAP STILL UNKNOWN
Possibly thought of something like "Dylar Ruins Infestation" or "Temple of Adun" or "Infestation Excavation", I really have NO clue...
SPECIAL OPS ====;
What most players are. You are by yourself and do not know who you can ally with. Your task is to kill the infected threat or to gather the neccessary resources and return them to the drop ship to evacuate. Abilities include Sprint, Cloak, Sniper Round, Spy Bot, Flame Turret, Grenade, Hologram. Abilities are based off energy and item pickup charge usage.
INFESTED ====:
Try to kill all the invading terran ghosts, can use camoflage ability to trick enemy units. Can also temporariliy morph into 3 unique zerg types with unique abilities.
3 zerg types;
Infested Terran Unit ======;
Caster utility type unit. Melee based attack. Infested Terran unit, she can use various abilities such as Infection, Brain Bug, Immolation, Tunnel, Menstration.
Roach Unit
Ranged / caster type unit. Melee based attack. Roach uses all electrical based abilities. Static Electricity, Static Field, Lightning Rod, Flux Capacitor, Energy Shield.
Ultralisk Unit
Brute force . Melee based attack. Abilities include Smash, Stampede, Aneurysm, Burrow, Chitinous Shield.
In game Labeling (i.e. interesting names for each unit type etc...)
Dialogs (leaderboard(s), storing banks, in game early game voting, in game color selection dialog for infested)
Score Screen labels
Terrain. See above posting
Story line. Would be good to team up with / also do cinematics
In game / end game cinematic. Would be great to have a SHORT intro (as most people would skip ideally, and no one likes to wait through a LONG one), and possibly a funny longer ending or anything fun.
Abilities and in game mechanics (i.e. data / trigger work, minus dialogs etc..) I can handle these and are almost all done, very close. Items are close, mainly need to think of what items to allow as for fun / balance to really finish them. I have also edited the gameplay UI to personal tastes for the game, just need custom added in UI (Leaderboards etc...).
TRUTH BE TOLD
This map has a lot of the core coding already done. The abilities are completed and look excellent, as polished as I could get them. The Smash and Stampede abilities really show physics and a decent animation to look and feel nice, others look nice IMO too. It would be nice to see a few pics of example stuff you've worked on or what not to see if were a good match. If the idea interests you to make a modified variant of The Thing (great map as the social component) with other game mechanics please don't hesitate to message me to help! Also, I'd prefer people that want to be more involved to have access to ventrilo for a few mins if possible. Any suggestion is welcomed though and will get name in the credits. I know there are a lot of things here to be done, they may not all get done, or may take time. This game is getting close to an alpha release of testing balance, would also need a few people interested (just send battle.net id and ill friend you / request when it is uploaded eventually)
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Brief Intro; A 'The Thing' type survival, mixed with rock - paper - scissor item usage, and arena survival / salvage exporative mechanics.
NAME OF MAP STILL UNKNOWN
Possibly thought of something like "Dylar Ruins Infestation" or "Temple of Adun" or "Infestation Excavation", I really have NO clue...
SPECIAL OPS ====;
What most players are. You are by yourself and do not know who you can ally with. Your task is to kill the infected threat or to gather the neccessary resources and return them to the drop ship to evacuate. Abilities include Sprint, Cloak, Sniper Round, Spy Bot, Flame Turret, Grenade, Hologram. Abilities are based off energy and item pickup charge usage.
INFESTED ====:
Try to kill all the invading terran ghosts, can use camoflage ability to trick enemy units. Can also temporariliy morph into 3 unique zerg types with unique abilities. 3 zerg types;
Infested Terran Unit ======;
Caster utility type unit. Melee based attack. Infested Terran unit, she can use various abilities such as Infection, Brain Bug, Immolation, Tunnel, Menstration.
Roach Unit
Ranged / caster type unit. Melee based attack. Roach uses all electrical based abilities. Static Electricity, Static Field, Lightning Rod, Flux Capacitor, Energy Shield.
Ultralisk Unit
Brute force . Melee based attack. Abilities include Smash, Stampede, Aneurysm, Burrow, Chitinous Shield.
Terrain Sample Pics
What Im looking for help with;
TRUTH BE TOLD
This map has a lot of the core coding already done. The abilities are completed and look excellent, as polished as I could get them. The Smash and Stampede abilities really show physics and a decent animation to look and feel nice, others look nice IMO too. It would be nice to see a few pics of example stuff you've worked on or what not to see if were a good match. If the idea interests you to make a modified variant of The Thing (great map as the social component) with other game mechanics please don't hesitate to message me to help! Also, I'd prefer people that want to be more involved to have access to ventrilo for a few mins if possible. Any suggestion is welcomed though and will get name in the credits. I know there are a lot of things here to be done, they may not all get done, or may take time. This game is getting close to an alpha release of testing balance, would also need a few people interested (just send battle.net id and ill friend you / request when it is uploaded eventually)