Events
Game -Map initialization
Local Variables
Conditions
Actions
Set Player 1's race to Protoss.
Melee -Set melee starting resources for all players
Melee -Create melee starting units for all players
Melee -Start the melee AI for all computer players
Player 1 is a computer player, their Race is Terran in the Lobby.
The code properly spawns protoss starting units.
But the Melee AI does not execute. Player 1 will gather resources but won't build any structures or train any units.
I need to use the Melee AI on a computer player who's race is changed after the Lobby.
Does anyone know a workaround?
Does anyone know how to execute the melee AI for a specific race?
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The players allied to the computer need to vote what race the AI plays as.
I could have the Lobby Host just ask each team what race they want.
But that's so sloppy it makes me want to abandon the project.
I could give each team 3 comps, one of each race, and only use the comp that has the race that gets voted.
But thats 6 slots taken by computers. And I wanted this game to scale up to 4 teams. That's 12 slots for computers.
I wish I had the time to learn editing AI via the .galaxy files.
I bet you could execute a specific race AI with just a couple lines.
Here's the code for my map.
Player 1 is a computer player, their Race is Terran in the Lobby.
The code properly spawns protoss starting units.
But the Melee AI does not execute. Player 1 will gather resources but won't build any structures or train any units.
I need to use the Melee AI on a computer player who's race is changed after the Lobby.
Does anyone know a workaround?
Does anyone know how to execute the melee AI for a specific race?