Also, if a model has several textures, you'll have to "Separate By Selection" accordingly. Pretty much one mesh per texture. For characters, they may often include hair, cape, and other accessories.
As I announced earlier, Jeromnimo restored enough of the WoWMV, recently updating the FBX exporter so that it could export multiple animations at a time. Here is what to do in Blender upon importing the .fbx model and its animations. Let's see some Warcraft-themed ideas again! :)
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Also, if a model has several textures, you'll have to "Separate By Selection" accordingly. Pretty much one mesh per texture. For characters, they may often include hair, cape, and other accessories.
As I announced earlier, Jeromnimo restored enough of the WoWMV, recently updating the FBX exporter so that it could export multiple animations at a time. Here is what to do in Blender upon importing the .fbx model and its animations. Let's see some Warcraft-themed ideas again! :)