I'm looking through what you suggested, and actually can't find the triggers you've suggested. I'm not sure if I'm just blind, or if they're actually not there.
Nor can I find an order to simple attack a location.
I am now gravely concerned I've broken something.
As for what my current trigger is, if it helps.
Events -Timer-Every 300 seconds of Game Time
Actions
-Unit - Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
-Unit -Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
So, I'm nearing the completion of a beta version of much current project, but have a bit of an issue when it comes to attack waves. My map is comprised of four teams; the Colonists, Infested, Infested Hordes, and Zerg Swarm. Every 300 seconds a trigger runs to spawn a number of Infested Terrans (Civilians and Marines) for the Infested Hordes faction. Is there a way to have all the spawned units be placed in a unit group (or alternatively a command issued to the entire team) to attack a specific point?
The basics of it is simple: at 300 seconds, 600 seconds, ect, spawn X Infested Colonist and X Infested Marine, which then attack-move towards 'Start Location Player'.
Semi-related, is it then possible to add all remaining units in the 'Infested' team to the 'Infested Hordes' team and run the same attack-order later in the map?
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Thanks! When I get the chance, I'll get around to adding it in and giving it a test.
So, if there are multiple types of units, I would do
Create Units X 35
add last created units to unit group
Create Units Y 10
add last created units to unit group
Right?
How would I check my trigger version?
Also, no. No triggers to clear stuff from unit groups either.
I've tried that, and unless I'm doing it wrong, it's not working.
Which is a running theme with your advice, really.
No, no! XD I opened the spoilers. I can't find them in the editor.
I'm looking through what you suggested, and actually can't find the triggers you've suggested. I'm not sure if I'm just blind, or if they're actually not there.
Nor can I find an order to simple attack a location.
I am now gravely concerned I've broken something.
As for what my current trigger is, if it helps.
Events
-Timer-Every 300 seconds of Game Time
Actions
-Unit - Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
-Unit -Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
So, I'm nearing the completion of a beta version of much current project, but have a bit of an issue when it comes to attack waves. My map is comprised of four teams; the Colonists, Infested, Infested Hordes, and Zerg Swarm. Every 300 seconds a trigger runs to spawn a number of Infested Terrans (Civilians and Marines) for the Infested Hordes faction. Is there a way to have all the spawned units be placed in a unit group (or alternatively a command issued to the entire team) to attack a specific point?
The basics of it is simple: at 300 seconds, 600 seconds, ect, spawn X Infested Colonist and X Infested Marine, which then attack-move towards 'Start Location Player'.
Semi-related, is it then possible to add all remaining units in the 'Infested' team to the 'Infested Hordes' team and run the same attack-order later in the map?