sorry im thinking like some one with more experience....i am terrible at teaching but i can make a demonstration map much easier... i will edit this post with a link to the map hosted some where, sorry.
here is a Demonstration map i hope it can be of some help. the idea of the map is to use the SCV to build supply depots that in turn generate 10 minerals every few seconds.
Also feel free to drop by the Maspter Discord if you like. others there may be able to help better than my self.
you would need a modify player effect that gives minerals with the Effect:resources field then you would add it to a behavior with infinite (-1 ) periods as a periodic effect, then set the Stats: Period Field to the length of time you want ( i believe this is counted in seconds). you can also when finishing set a flag on the behavior to be invisible if you like.
i would create a new behavior that acts like the one on the Automated Refinery, but uses the modify player effect to give the owning player minerals as a periodic effect, now the units with this behavior would produce the minerals every period, but i dont know if its possible to synch them to world time allowing them all to produce minerals at the same time every period interval.
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sorry im thinking like some one with more experience....i am terrible at teaching but i can make a demonstration map much easier... i will edit this post with a link to the map hosted some where, sorry.
here is a Demonstration map i hope it can be of some help. the idea of the map is to use the SCV to build supply depots that in turn generate 10 minerals every few seconds.
Also feel free to drop by the Maspter Discord if you like. others there may be able to help better than my self.
you would need a modify player effect that gives minerals with the Effect:resources field then you would add it to a behavior with infinite (-1 ) periods as a periodic effect, then set the Stats: Period Field to the length of time you want ( i believe this is counted in seconds). you can also when finishing set a flag on the behavior to be invisible if you like.
i would create a new behavior that acts like the one on the Automated Refinery, but uses the modify player effect to give the owning player minerals as a periodic effect, now the units with this behavior would produce the minerals every period, but i dont know if its possible to synch them to world time allowing them all to produce minerals at the same time every period interval.