Hey, I just played your first mission. Overall, I really liked it. Here's my feedback to you!
I like the intro cinematic. It was very simple, yet surprisingly effective. The slow camera pans combined with the atmosphere of the map and the music really drew me in, and I didn't need a long introduction.
I'm a sucker for custom units, and you didn’t just make the custom units, you went all the way, making custom portraits, ability icons, wireframes and everything. Very nice job! I like Volchron as a hero. I'd argue that his Whirlwind ability is a bit too strong. It absolutely destroys every unit that gets thrown at you, and makes quick work of the boss too. Volchron also has energy, but he's entirely cooldown-based. There's really no reason for the energy to be there. I found this quite odd.
One last thing about Volchron, he actually has the lowest subgroup of all the units you have. I think when selecting a group of units, the heroes should ALWAYS appear first.
Some problems I do wanna point out about the custom units, is there tooltips. For example, the tooltip for the Paladin states that it can use blink, but I don’t have the blink ability available. Also, the Hunter tooltip states that it can Charge, but it can’t. It seems you just forgot to edit the tooltips of those units. Also, the Cyber Core’s tooltip says it contains the Warp Gate upgrade, so overall, just make sure the units have the appropriate descriptions.
I found the terraining to be very unique. I quite liked it. I do think, considering that this is a micro mission, the open areas were unnecessarily large. The size of the areas you explore could be reduced just slightly. I'm not asking you to rework the entire terrain just to change this, but I'll just point it out as a reminder for future missions. Also, some of the areas after the midgame cinematic was quite barren compared to what I saw in the first section. I would put a little more tension to detail there. Especially since the lack of it makes the areas seem way bigger than they actually are.
The boss was really fun. I would say maybe making the targeting reticles for the boss more apparent. Black blends in with the terrain a little too well that they’re often hard to see. The Disruptor blasts that appear towards the end also needs to have some sort of indicator, or a warning. Something, at least. Since you’re in melee range to deal with the boss, the blasts kill you almost instantly. Theres no way to know when they will come. Unless I didn't get the boss's patterns.
And lastly, some minor things. Some of these are a bit nitpicky just because I'm basing them off of what I like and what I usually see, but oh well:
When I open the map, the little bug window appears at the top of the screen. This can be removed under the Map > Map Info tab.
Would love to see a difficulty selection to this. I found the difficulty was good, but just to accomodate to other players' skill levels.
This is a minor thing, but I like to hide resources and the supply frame for missions or sections of missions where its not needed, as it’s basically just wasted UI-space. Since you do make use of the resources, just hiding the supply Frame is good enough, I think. Oh, and the resource trading and alliances menu I would remove too. Especially the alliance menu since that can actually give the player spoilers as to which factions etc you’ll be encountering.
Since we already know when someone is speaking, you don’t need the quotation (“”) marks on every dialogue line.
The cinematics start very abruptly. I recommend doing a fade out over 1-2 seconds so it looks smoother. Similar to how it looks when the cinematics end.
Good luck on this project! It looks very interesting so far!
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Hey, I just played your first mission. Overall, I really liked it. Here's my feedback to you!
I like the intro cinematic. It was very simple, yet surprisingly effective. The slow camera pans combined with the atmosphere of the map and the music really drew me in, and I didn't need a long introduction.
I'm a sucker for custom units, and you didn’t just make the custom units, you went all the way, making custom portraits, ability icons, wireframes and everything. Very nice job! I like Volchron as a hero. I'd argue that his Whirlwind ability is a bit too strong. It absolutely destroys every unit that gets thrown at you, and makes quick work of the boss too. Volchron also has energy, but he's entirely cooldown-based. There's really no reason for the energy to be there. I found this quite odd.
One last thing about Volchron, he actually has the lowest subgroup of all the units you have. I think when selecting a group of units, the heroes should ALWAYS appear first.
Some problems I do wanna point out about the custom units, is there tooltips. For example, the tooltip for the Paladin states that it can use blink, but I don’t have the blink ability available. Also, the Hunter tooltip states that it can Charge, but it can’t. It seems you just forgot to edit the tooltips of those units. Also, the Cyber Core’s tooltip says it contains the Warp Gate upgrade, so overall, just make sure the units have the appropriate descriptions.
I found the terraining to be very unique. I quite liked it. I do think, considering that this is a micro mission, the open areas were unnecessarily large. The size of the areas you explore could be reduced just slightly. I'm not asking you to rework the entire terrain just to change this, but I'll just point it out as a reminder for future missions. Also, some of the areas after the midgame cinematic was quite barren compared to what I saw in the first section. I would put a little more tension to detail there. Especially since the lack of it makes the areas seem way bigger than they actually are.
The boss was really fun. I would say maybe making the targeting reticles for the boss more apparent. Black blends in with the terrain a little too well that they’re often hard to see.
The Disruptor blasts that appear towards the end also needs to have some sort of indicator, or a warning. Something, at least. Since you’re in melee range to deal with the boss, the blasts kill you almost instantly. Theres no way to know when they will come. Unless I didn't get the boss's patterns.
And lastly, some minor things. Some of these are a bit nitpicky just because I'm basing them off of what I like and what I usually see, but oh well:
Good luck on this project! It looks very interesting so far!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative