But doesn't that permanently destroy them? I need the doodads and such to be hidden initially and revealed partway through the mission? Or am I reading too much into 'Destroy'?
So in my map I have several areas where terrain and Doodads are hidden initially and will be revealed with triggers, and potentially hidden again subsequently. However while I've got all the rest of the triggering sorted, when hidden the sound emitters for the hidden doodads and units still play. I've had no luck finding a Trigger or Actor Message for disabling these on the fly, I know I'm probably being blind but any help would be greatly appreciated!
I thought the Actor Message SoundSetMuted would be the solution but it didn't appear to have any effect :(
Thank you
Kani
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That makes sense. Thanks.
But doesn't that permanently destroy them? I need the doodads and such to be hidden initially and revealed partway through the mission? Or am I reading too much into 'Destroy'?
Thanks
So in my map I have several areas where terrain and Doodads are hidden initially and will be revealed with triggers, and potentially hidden again subsequently. However while I've got all the rest of the triggering sorted, when hidden the sound emitters for the hidden doodads and units still play. I've had no luck finding a Trigger or Actor Message for disabling these on the fly, I know I'm probably being blind but any help would be greatly appreciated!
I thought the Actor Message SoundSetMuted would be the solution but it didn't appear to have any effect :(
Thank you
Kani