Been awhile I know right? well working on new maps to follow up the current ones anywho's was wondering what everyone tought of the HERC race added in the Dominion plotline? I think they're either overpowered or underpowered not sure which best suits it cause like I have no real idea, anyways keep an eye out guys, soon i'ma be adding more maps to the collection. BTW I was also thinking of like making a couple a melee style maps that incorperate the new races so was wondering if anyone would like that?
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Played it recently, have a few of the same complaints
AI is fairly basic (learn how to create a looping, growing power AI that sends attack waves using triggers )
Beat both maps with a fairly similar strategy: mass attack trains+the counter to the trains counter. (2 of them 1-shot defensive structures, and since they have poorly defined edges you can murder small units with ease). That's not to say the trains don't have weaknesses though; they were weak against ultralisks (large units with little splash) and banshees (air units). Used junkers to beat the banshees and just let the ally zealots tank the ultralisks
Yeah i keep thinking the maps are too easy o.O i'm thinking i'll up the difficulty of the ai and maybe on second map seperate the zerg into two ai that way it can do more with less, think that'd work?
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Played it recently, have a few of the same complaints
AI is fairly basic (learn how to create a looping, growing power AI that sends attack waves using triggers )
Beat both maps with a fairly similar strategy: mass attack trains+the counter to the trains counter. (2 of them 1-shot defensive structures, and since they have poorly defined edges you can murder small units with ease). That's not to say the trains don't have weaknesses though; they were weak against ultralisks (large units with little splash) and banshees (air units). Used junkers to beat the banshees and just let the ally zealots tank the ultralisks
Yeah i keep thinking the maps are too easy o.O i'm thinking i'll up the difficulty of the ai and maybe on second map seperate the zerg into two ai that way it can do more with less, think that'd work?
I think you should learn how to use triggers to create and send attack waves (plenty of maps do this, try taking a look under a maps hood to see how they get to send things at the enemy)
I've been able ta teach myself like really basic attack waves but then the AI just kinda sits there and doesn't really defend itself or expand, hmmmmmm maybe linking attack waves with the melee ai i'm using?
- The miners are aberrantly slow. Give them the speed of a SCV.
- Neither the miners nor the builders are selectable as workers.
- The mechanical units are not selectable as an army.
- You have two buttons for building sentry towers.
- Dogs are also not selectable as an army.
- There is a specter that does nothing.
- When you win, messages from your allies keep coming.
- Try to put tips on what your new units do.
Place the feedback link on your home page.
Okay so the link should be there now ;) for the win thingy, sentry's, dogs, mechanical units and workers/builders I've either uploaded the fixed version or i've yet to upload (if i haven't uploaded with fixes listed pls give heads up). the miners are suppose ta be slow but yeah might make it a tiny bit faster, and the specter is suppose ta do nothing they're more there for aethstetics. and for the tips i'm making a tutorial map to help explain units/structures.
The stuff like atmosphere, and seeing edge of map i'll try to improve, but i'm not so great with the artistic side of things so i can't make any promises for pretty stuff
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Played it recently, have a few of the same complaints
AI is fairly basic (learn how to create a looping, growing power AI that sends attack waves using triggers )
Beat both maps with a fairly similar strategy: mass attack trains+the counter to the trains counter. (2 of them 1-shot defensive structures, and since they have poorly defined edges you can murder small units with ease). That's not to say the trains don't have weaknesses though; they were weak against ultralisks (large units with little splash) and banshees (air units). Used junkers to beat the banshees and just let the ally zealots tank the ultralisks
Yeah i keep thinking the maps are too easy o.O i'm thinking i'll up the difficulty of the ai and maybe on second map seperate the zerg into two ai that way it can do more with less, think that'd work?
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Personally, I think you should slow down ALL resource rates (including vespene collection) and reduce prices as well. Think about making units "less" efficient then their "real" counterparts.
Okay so i'm thinking i've halved the collection amounts for collectors, and i've reduced cost of ground based army units think that'll do the trick? (kept flying units cost the same as they're suppose to be like highest tech colonists can attain ya know?)
Welcome to custom campaign making!! I'm not around as much as I used to be, with graduate school and all, but I just want to encourage you to play/test and leave feedback for other folks' maps. hat's the best way to get people interested in your campaigns. Oh...by the way I'm one of three or four folks loosely in charge of the Custom Campaign Initiative!! :) Good luck with your map-making. It's a lot of fun!!
I'll add you to the Custom Campaign Initiative when your first map is mostly bug free!!
Hahah thx for the support yeah could be awhile but one step at a time ay?
Mining is really fast in this game. Why do colonists have better miners than the army?
Should I try and improve enemy mining or perhaps slow down further the colonists? suppose it's not well explained? (I figure that in most cases such as in an established colony the civilians would perform a better mining job?) Oh! i should reduce the miners ability to mine to just under an scv but make it quicker gather n make the truck gather less but sooooo much faster would that help?
You're not introduced to your units (didn't know the big tank has splash, for example) or your enemies main units, making what the enemy builds and your counters to their units a complete surprise.
So would a tutorial map prior to prologue be helpful to learn the new race?
so i've decided to release what i currently have on my campaign but i need peeps ta test it n give some feedback, Here's a link to the project page: https://www.sc2mapster.com/projects/lucian-crisis
Currently only two maps exist to test the third has nothing on it yet. Also if you have feedback can you like be specific how i can fix as i'm still new ta this map making stuff (I just use the starcraft editor as the galaxy stuff is waaaay to complex fer me).
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Holla peeps!!!!
Been awhile I know right? well working on new maps to follow up the current ones anywho's was wondering what everyone tought of the HERC race added in the Dominion plotline? I think they're either overpowered or underpowered not sure which best suits it cause like I have no real idea, anyways keep an eye out guys, soon i'ma be adding more maps to the collection. BTW I was also thinking of like making a couple a melee style maps that incorperate the new races so was wondering if anyone would like that?
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Hiya Guyz,
so i've decided to release what i currently have on my campaign but i need peeps ta test it n give some feedback, Here's a link to the project page: https://www.sc2mapster.com/projects/lucian-crisis
Currently only two maps exist to test the third has nothing on it yet. Also if you have feedback can you like be specific how i can fix as i'm still new ta this map making stuff (I just use the starcraft editor as the galaxy stuff is waaaay to complex fer me).