You have to create the UI kind of like you say. It has to be simple, but get the point across. You also have to clearly state the goals at that moment in time whether it be through transmissions or objectives or whatever, players need to know what is expected of them. However, if you overload players with information, they'll just skip over it, so keep it concise. I've tried creating those relatively new tutorial game mode features, but I don't think anyone uses them. From my experience with publishing maps, I've found the same results, if you make it too complicated, people don't bother to read, then get mad at being confused and leave. At the same time, if there's not enough info, the same happens (though this depends cause sometimes the game concept itself needs no explanation, like a simple tower defense). The same can be said about your lobby. I've noticed if you have more than 6 players, it can take forever to find enough people, and then the people you do find leave before you can get enough. So definitely keep the players 6 or less. If you can manage to get it popular, then you could add more.
You have to create the UI kind of like you say. It has to be simple, but get the point across. You also have to clearly state the goals at that moment in time whether it be through transmissions or objectives or whatever, players need to know what is expected of them. However, if you overload players with information, they'll just skip over it, so keep it concise. I've tried creating those relatively new tutorial game mode features, but I don't think anyone uses them. From my experience with publishing maps, I've found the same results, if you make it too complicated, people don't bother to read, then get mad at being confused and leave. At the same time, if there's not enough info, the same happens (though this depends cause sometimes the game concept itself needs no explanation, like a simple tower defense). The same can be said about your lobby. I've noticed if you have more than 6 players, it can take forever to find enough people, and then the people you do find leave before you can get enough. So definitely keep the players 6 or less. If you can manage to get it popular, then you could add more.
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