Hiding content is a pretty easy way to increase engagement and replayability. Though it comes at a cost of increased workload for you. You'll find that a player which would otherwise only play your map once, might try out each "upgrade" on a separate playthrough if they're engaging enough. Hero upgrades are definitely the right choice in most cases if you can stomach the extra work. After all, making hero abilities can be pretty mentally exhausting once you've reached a point where coming up with new ideas is hard.
On the flipside, a lot can go wrong with hero upgrades. If an upgraded hero is either more boring or weaker than the previous, then you may well put players off entirely. Here, customization is the safe route. You can't really go wrong with letting the player choose themselves.
TL;DR if you can be bothered with the extra work, hero upgrades. If not, customization is always a safe bet.
Work load is a non-issue as there is NOT a time line to 'production' of the game. so - i can take as much time as needed. :D Thanks for the feedback.
With evolutions the problem is keeping them all balanced. Often what is a good choice at a low evolution may only have sucky upgrades.
Balanced as far as one character being stronger than another? The idea is a hero vs computer (AI), which would be alright to balance wise but pvp would be sorta crazy to balance out with a lot levels in the game. I ~think~ most MOBA games don't have that many hero levels, 15 maybe? but other games like diablo goes way up to 70, i think, and they added on more after that~
Customizable can go both ways though. And yes i do agree that Variation between Characters is probably a big deal with a RPG game so you don't get 100k heroes EXACTLY the same as the other one. (I hate that lol) Thanks for the feedback. :D
I am going to make a RPG game and I wanted to see what your opinion is on this topic. (hense the poll)
I can do the 'hero' character in one of two ways.
1. Same character the entire time, level 1 to max.
2. Upgrade to another character after a certain level obtained.
The 1st one is straight forward. the second won would be sorta the same as a hydralisk morphing into a lurker (more powerful). There isn't a right or wrong as your opinion is exactly what i am looking for.
Thank you for your time.
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Customizable can go both ways though. And yes i do agree that Variation between Characters is probably a big deal with a RPG game so you don't get 100k heroes EXACTLY the same as the other one. (I hate that lol) Thanks for the feedback. :D
I am going to make a RPG game and I wanted to see what your opinion is on this topic. (hense the poll)
I can do the 'hero' character in one of two ways.
1. Same character the entire time, level 1 to max.
2. Upgrade to another character after a certain level obtained.
The 1st one is straight forward. the second won would be sorta the same as a hydralisk morphing into a lurker (more powerful).
There isn't a right or wrong as your opinion is exactly what i am looking for.
Thank you for your time.