This came out of nowhere. Should have explained what your map is first. But I think I get the gist of it.
One idea is to value based on what the election system goes off of. The higher the population of the state, the more it's worth.
You could also have some sort of economy system going that could crash certain markets making some states value plummet. This would likely take a lot of coding if you're up for it.
You could also set it up kind of like how I think it's Bunker Wars does it. Where as long as you have full control of the area, you get a small amount of money every second until someone contends it and tries to take it. It doesn't have to be every second if the turns are long, I don't know how your map works.
I think the best idea would be to combine your last two ideas. Having the bigger states worth more, but also increasing the value every time one is captured, and maybe decreasing the value of ones that sit uncontested for a while.
This came out of nowhere. Should have explained what your map is first. But I think I get the gist of it.
One idea is to value based on what the election system goes off of. The higher the population of the state, the more it's worth.
You could also have some sort of economy system going that could crash certain markets making some states value plummet. This would likely take a lot of coding if you're up for it.
You could also set it up kind of like how I think it's Bunker Wars does it. Where as long as you have full control of the area, you get a small amount of money every second until someone contends it and tries to take it. It doesn't have to be every second if the turns are long, I don't know how your map works.
I think the best idea would be to combine your last two ideas. Having the bigger states worth more, but also increasing the value every time one is captured, and maybe decreasing the value of ones that sit uncontested for a while.
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