It would need some critical game engine support if you want to perfectly recap the war3 game.
Like:
Custom Race picking on lobby.
Squadron formations
Standalone and optimized object type for War3Trees.(In SC2, there is no difference between units/items/missile/destructible, so all trees needs to be units, so a normal war3 melee map with ten thousand tress would be a disaster in SC2)
Also a 2nd creep type if you want to make the creeps co-exist with blight. Or it would be ony blight or Creeop
What about squadron formations? Like when melee units automatically being lined in front of lined ranged. Is this present in any form inside the modes?
Also a no. Well, that would be definitely need a game engine change unless you do it with trigger(would be a disaster). Also have you noticed that the minimap console model in the asset pack doesn't even have the 4th button slot?
It's in the official War3Data.SC2Mod, which you can find them under Mods\War3Data.SC2Mod
I personally created all the model events (spawn model event, death/impact sound event, footprints event) in that Mod. But the footprint part won't actually take effect. Since no footprint model in the official asset pack. But you can still hear the step sound, since the sound asset is in. if you create your own footprint models and put them into your map, And they would take effect.
Basically, each of terrain texture in SC2 is just one single large texture.
While in war3 they are randomly constructed by lots smaller picture.
You can still manually patchwork the smaller one of war3 into a large one and put them into your map, just that would take some effort to adjust the normal map and the brightness.
Play that map before you say that.
That's two different mods. War3 Extra GA depended on War3 GA. And War3 GA don't have external dependency.
You can download War3 GA directly. And put it to your mod fold, then download War3 Extra GA.
DuckyTheDuck already said that on #68
Create a folder named Warcraft under Mods\, and put War3 (GA) into it and rename to warcraft.sc2mod
Well, it would still needs lots bug fixes and testing.
Since it's actually the first time I was ever able to publish and test it.
I'm uploading my war3 mod too.
It would need some critical game engine support if you want to perfectly recap the war3 game.
Like:
Custom Race picking on lobby.
Squadron formations
Standalone and optimized object type for War3Trees.(In SC2, there is no difference between units/items/missile/destructible, so all trees needs to be units, so a normal war3 melee map with ten thousand tress would be a disaster in SC2)
Also a 2nd creep type if you want to make the creeps co-exist with blight. Or it would be ony blight or Creeop
Also a no. Well, that would be definitely need a game engine change unless you do it with trigger(would be a disaster). Also have you noticed that the minimap console model in the asset pack doesn't even have the 4th button slot?
It's still a no in 2.1.9. The patch is mean to be asset pack only.
For now, custom attribute is the only workaround (it's never a good workaround though)
@TyaArcade: Go
It's in the official War3Data.SC2Mod, which you can find them under Mods\War3Data.SC2Mod
I personally created all the model events (spawn model event, death/impact sound event, footprints event) in that Mod. But the footprint part won't actually take effect. Since no footprint model in the official asset pack. But you can still hear the step sound, since the sound asset is in. if you create your own footprint models and put them into your map, And they would take effect.
Some samples:
Basically, each of terrain texture in SC2 is just one single large texture.
While in war3 they are randomly constructed by lots smaller picture.
You can still manually patchwork the smaller one of war3 into a large one and put them into your map, just that would take some effort to adjust the normal map and the brightness.