Make it balanced and FUN for both sides. Lol but other than the obvious... MAYBE try to incorporate various modes of C&M. What I mean is there could be a mode where there are excess amount of cats and whoever is the last to survive, wins the round (I think rounds would be a good idea to incorperate because famous C&M styled maps such as Pobes vs. Zeelots have it and that allows for easy continuous gameplay). Another mode could be mice only can build a certain amount of buildings and if they exceed it, they would get revealed or something unexpected. I'll keep thinking of ideas.
Well, Pobes vs. Zeelots already utilizes two different kinds of resources so that wouldn't really be groundbreaking unless you found a creative way to use the resource.
Maybe if one resource is used for building units and structures while the other could be used for abilities or items that could be given to a hero unit or your main builder (the unit that must survive). You could only obtain these points from specific actions against the cats. (i.e. attacking them, trapping them would be interesting if there was someway to make that work)
@ZeroAme: Go
Make it balanced and FUN for both sides. Lol but other than the obvious... MAYBE try to incorporate various modes of C&M. What I mean is there could be a mode where there are excess amount of cats and whoever is the last to survive, wins the round (I think rounds would be a good idea to incorperate because famous C&M styled maps such as Pobes vs. Zeelots have it and that allows for easy continuous gameplay). Another mode could be mice only can build a certain amount of buildings and if they exceed it, they would get revealed or something unexpected. I'll keep thinking of ideas.
Best of Luck!
@fishy77: Go
Well, Pobes vs. Zeelots already utilizes two different kinds of resources so that wouldn't really be groundbreaking unless you found a creative way to use the resource.
Maybe if one resource is used for building units and structures while the other could be used for abilities or items that could be given to a hero unit or your main builder (the unit that must survive). You could only obtain these points from specific actions against the cats. (i.e. attacking them, trapping them would be interesting if there was someway to make that work)