You can also add some randomness to each boss fight to increase replayability. For example different skillsets for bosses (2-3 per boss) or different ways for boss to use them. Also, i think better to make this battles realy challenging, so for example depending on current boss skillset your party can actualy fail. I rly like hardcore difficulties :).
Yes this sounds good. I hope you know how to implement target position prediction for boss skillshots and your manuvering mechanic. Also like your minimalistic aproach with hero development process. Didnt like when in 30 min map author adding 3000 skills and items. If all that you desctibed above will work as it should this will be one hell ofa great map. Work hard on AI plz.
You can also add some randomness to each boss fight to increase replayability. For example different skillsets for bosses (2-3 per boss) or different ways for boss to use them. Also, i think better to make this battles realy challenging, so for example depending on current boss skillset your party can actualy fail. I rly like hardcore difficulties :).
Yes this sounds good. I hope you know how to implement target position prediction for boss skillshots and your manuvering mechanic. Also like your minimalistic aproach with hero development process. Didnt like when in 30 min map author adding 3000 skills and items. If all that you desctibed above will work as it should this will be one hell ofa great map. Work hard on AI plz.