Make a hero escape map. You got a hero and you solve puzzles. When I say puzzle I mean things like an obstacle course where you need to time your movements or be exploded, or a piece of stage where enemies rush at you and you need properly utilize terrain/abilities or you're murdered.
Game is split into stages and passing these stages requires analyzing them and finding strategy to beat it. It would be a map that incorporate elements of various other genres, but in a way that suits it, for example you can have RPG-like combat but without grind, a TD-like/wave survival segment but without repetitiveness. A little bit of everything, a game, an adventure where you don't really know what to expect around the corner, but you know that it's probably gonna be awesome. Tho I imagine that it greatly depends on ones level designing skills, so it might be a bit too much of undertaking =(
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Make a hero escape map. You got a hero and you solve puzzles. When I say puzzle I mean things like an obstacle course where you need to time your movements or be exploded, or a piece of stage where enemies rush at you and you need properly utilize terrain/abilities or you're murdered.
Game is split into stages and passing these stages requires analyzing them and finding strategy to beat it. It would be a map that incorporate elements of various other genres, but in a way that suits it, for example you can have RPG-like combat but without grind, a TD-like/wave survival segment but without repetitiveness. A little bit of everything, a game, an adventure where you don't really know what to expect around the corner, but you know that it's probably gonna be awesome. Tho I imagine that it greatly depends on ones level designing skills, so it might be a bit too much of undertaking =(