I've always respected musical masterminds who can actually make sense of our system of notes, because I can't for the life of me. It sounds like something that'd be fun to play, though you might want to incorporate this music into the game a little bit more - right now it just seems like flavour, it would be fun if you could for example do more damage against a specific note if you attack them with towers that deal 'note' damage that fits in the chord. I.E. if you're playing (literally) in a song set in G, towers with 'G' damage would have their damage increased against the other notes in the G chord. Or something like that - I said I had no idea how that system works.
Also, it needs an ignored drummer somewhere off in a corner playing no significant role.
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Fair enough.
I did move your thread for you btw, since it's... yeah, a map suggestion.
I've always respected musical masterminds who can actually make sense of our system of notes, because I can't for the life of me. It sounds like something that'd be fun to play, though you might want to incorporate this music into the game a little bit more - right now it just seems like flavour, it would be fun if you could for example do more damage against a specific note if you attack them with towers that deal 'note' damage that fits in the chord. I.E. if you're playing (literally) in a song set in G, towers with 'G' damage would have their damage increased against the other notes in the G chord. Or something like that - I said I had no idea how that system works.
Also, it needs an ignored drummer somewhere off in a corner playing no significant role.